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Old 04-02-2013, 12:22 AM   #2877
korme
Go Reds
 
Join Date: May 2001
Location: Bloodbuzz Ohio
Did some tweaking (Enfield to USC) and testing a workaround to the game creating really good fictional coaches.

First, I made the most recognizable coaches better- there are 14 coaches who are level 11 or better. This seems realistic.

Also improved most any coach that coaches at a power conference school to be at worst a level 5 guy.

Finally, I created a new game and there were still tons of fictionally created coaches that were very good.

So I exported the generated coach file, and went back to Excel. From there, anyone the game generated, I edited them to 15-15-15-15 by default. I then took 15 coaches and made them 80 in recruiting, 15 different coaches and made them 80 in scouting, and 15 more and made them 60-60 in coaching. This way, we've got some specialists out there for the top teams...

As the game progresses I'm sure it will even out to a more normal looking skillset for assistants (right now it does look funny as most guys look the same)

In by no means is this perfect, but it's an alternate if you want your world to be dominated by real life coaches.

I'm sure the best solution is somewhere in the middle, but it's another start for now.
Attached Files
File Type: csv 2012fict.cf2.csv (182.5 KB, 14 views)

Last edited by korme : 04-02-2013 at 12:27 AM.
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