37
You begin to inspect the bodies of the dead bandits. On them you find one mace, two daggers, 5 gold coins, and several suits of leather armor. You cannot take the armor, you don’t have space for it (unless you have Tenser’s Floating Disc, and then you can take one set for every bandit you slew).
You may take any or both daggers if you have a backpack. They do 1d4 damage in combat. Mark them as Dagger #1 and Dagger #2 on your sheet. You may place them in your backpack, if you have one, and they take up one spot each. You may take the mace as your second weapon. Or you can fight with the mace and shield instead of the quarterstaff if you have the shield. The Mace cannot be placed in your backpack – it’s too big and heavy. But it can be your backup weapon or primary one. It deals 1d6 damage in combat.
If you know Detect Magic, and would like to cast it now, turn to
83
Or you can hold off and wait until later tonight to do it. It’s time to move out. Turn to
47