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Old 04-16-2013, 08:20 PM   #43
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
43


You light the torch and soon its warm glow illuminates the area around you. Moving towards the pantry, you hear that thumping noise for a third time. As you turn, you see a large hell hound, thumping its tail on the rock ground. Its body is russet, and its eyes pitch black, and a gentle glow of heat comes from its mouth as it yawns. Scorched bones on the ground reveal that it has recently eaten and not aggressive.

Luckily, you are far enough away to avoid being singed by its heat or bite. As you consider what to do, it yawns, stands up, and comes near you. It’s walking quite calmly, so you make no crazy movements. It attracted to the fire in your torch, and you lower it. It growls softly and enjoys being against the torch.

You move the torch back a few feet and it follows you. You search the kitchen for some meat. If you have two spots in your backpack for two large steaks, then you may take the hell hound with you, and it will follow you around, with you feeding it occasionally.

Hell Hound – Combat Ability – 14, Hit Points 9, Bite – 1d4 plus 2 points of fire damage to target even if the Hell Hound misses

When the Hell Hound is reduced to 3 HP or less, then it flees.




There is nothing in the pantry

Turn to 116 to search the kitchen.
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Last edited by Abe Sargent : 04-16-2013 at 11:25 PM.
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