Finished Valkyria Chronicles last night in my ongoing effort to get through my PS3 backlog, though it's not really helping that I just ordered Ni No Kuni after seeing it on sale the other day. I really like the art direction of Valkyria Chronicles and it's a good turn based strategy both in battles and its squad management, though I do prefer a standard turn based mechanic to the active combat. And I thought the campaign suffered a bit from some of the missions being designed in a frustrating way where they can be long and incredibly difficult on your first attempt but if you lose and have to play it again it again and know exactly what is coming the mission becomes way to easy. The story was ok while being way to cheesy at times, but it did make me realize for this sort of game much I'd rather play one with an emergent storyline along the lines of an XCOM than a set campaign like this had. A campaign like Valkyria Chronicles lacks the connection to a squad and and the fun/horrifying moments where you have to use retooled squad of rookies after everything goes wrong.
For other games I've been playing, I'm really glad to see Rogue Legacy has been at our near the top of the Steam charts. It bills itself as a Rogue-LITE and is a great 2D platformer where each time you die you choose one of your previous hero's offspring of varying class and attributes (some good, some hilariously bad like Vertigo where the screen is upside down, colorblindness or near sightedness). Your new hero starts with any upgrades and equipment you have purchased and any gold their parent collected to buy any new upgrades and equipment. It's much like the Binding of Isaac in that it's wonderful and I am absolutely awful at it.
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