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Old 02-19-2014, 11:10 AM   #29
Blackadar
Retired
 
Join Date: Oct 2000
Location: Fantasyland
Quote:
Originally Posted by Buccaneer View Post
I think that was the failure of the sequel to the impression city building games - like Children of the Nile. You were micromanaging individuals/families in a sims-like interface in addition to buildings. Games like this work best if you are managing the resources and the infrastructure and then watch how the people respond. That was the first thing I did when I heard about this game - to see if there any @&?!$ floating thought bubbles.

I played Children of the Nile recently. My main two complaints didn't have anything to do with managing the people. The first was that the resources were almost always split on the map via a river, so I had to create two separate colonies to really get everything I wanted. It felt very "gamey" to me. The second was that it was so sloooooooooow. And my last complaint was that the art style made the cities less attractive than they should have been.
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