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Old 10-26-2014, 06:21 AM   #126
VPI97
Hokie, Hokie, Hokie, Hi
 
Join Date: Mar 2001
Location: Kennesaw, GA
Quote:
Originally Posted by SackAttack View Post
As it stands, aliens determine their aggression level based on whether or not you've attacked them in the past, how close you are to their nests, and just whether or not they feel like it. There's no analysis of the threat level of different units. A siege worm with 60 strength probably shouldn't be bothering to attack an explorer with 4 strength. And yet, they do. So, okay. The way the game is played is not the same as Civ V. That's cool. But the way the game is balanced currently isn't a game I have the patience to sit through 50-100 turns before I feel like there's anything for me to do.
I've been playing this game pretty much non-stop since the minute it unlocked and I really haven't seen much of this behavior you are describing. Well, except for siege worms, but those are very rare in the grand sceme of things and you learn after the first encounter to not get close to them until you're in your 3rd or 4th evolution of combat units. Even then, I'll only hit them with ranged units. I've had my explorers around 4-5 other alien units without them attacking. It's all how you play the game, I guess.

As for the game in general, I think it's light years better than Civ 5. The ability to customize your civ's evolution though tech web choices, unit perks and quest choices is such a fantastic step for the franchise, I don't think I could ever go back to the cookie cutter way to play the older Civ games.

Last edited by VPI97 : 10-26-2014 at 06:21 AM.
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