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Old 02-27-2015, 07:55 PM   #332
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
After a short passage the door opens to a long passage. To the left it is caved in, so they head down the right, under the mountains. The passageway is 50’ wide, more than big enough for all of their things, and they move down it. Roughly five minutes later, the passage hits a set of stairs that descend down. The Stairs are evenly cut and wide and shallow, so they are navigable but it takes three hours even with the aid of the undead to do it. At the bottom is a small corridor, and as they enter it, a vision hits them of how this area works

Built by the great mage, Kahoatep, this is a network of fast-passage built more than a thousand years ago called the Wind walker’s Passage. Apparently, the passage caved in above was just an entrance, not the actual passage, which is here. There are two long passageways that cut into the mountain, perfectly straight. You enter a rock-like ring that will turn you into a gaseous vapor form with your things. You are then blown down the passageway to the end where you enter another obsidian rock like thing and re-form. One passageway goes in each direction.

It appears that the entrance now caved in came in at the back entrance, and they have entered at the first of eight maintenance areas. The access stairs from above open a door and in here is living quarters and recreation area for maintenance staff. Time has taken its toll and it looks relatively disused. A few tiles from the ceiling have fallen and the area looks beat up. A door on the far end of the room is locked and opens easily enough.

This is an odd room. A soft white light pulsates ahead, bathing the room in a soft amber glow. This room is a 20’ diameter room with two corridors off to the right and left. In the center of the room is a glass rod that extends from floor to ceiling, and encased in it is an unnatural looking dull white gem glowing. The walls are pure white and show no signs of decay or time, and the white light from the gem is bright indeed.

Clearly this is a part of the magic that enables the passages. Perhaps it helps keep the wind pushing people or maybe it helps to keep things clean or repaired, hence the lack of time. (In reality, it has a Protection From Evil, 10’ radius on it and that keeps the summoned creatures in the right places cleaning their part of the Wind Walkers’ Passage.)
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