Suddenly a sling stone smashes into Xanaphon’s side, and while he takes no damage, the light in the gem winks out, leaving behind a 2000 gp diamond
Battle begins, Xanaphon cast be touched. He’s level 10, had 41 HP, AC 2, and has some solid spell-age.
Xanaphon wins init opens up with his most powerful spell – Slay Living, the reverse of a Raise Dead. Right at Alzar. Alzar is forced to roll to save. He needs…a 10 on a d20. Rolling….13, he’s fine. He still takes 12 damage though. Alzar casts Vampiric Touch back and deals 8. A few weapons crash against the priest for 5 damage.
Alzar – 47/51
Xanaphon – 28/41
Xanaphon wins init again. He casts sticks to snakes on a few sticks by the fountain and makes some allies for the battle. Alzar casts Ghoul Touch on him but he makes his safe. Acid Arrow flies in for 2 damage. Pashtun stabs his for 5 more.
21/41
Xanaphon loses init and Alzar tries Hold but fails. He takes 5 from the Arrow and 4 from Magic Missiles. Weapons miss. He casts Cure Critical Wounds and heals 27 damage.
39/41
He takes initiative back and casts Striking on his Mace. Locinda and Volcifar each hit for 6 total damage. Alzar’s Continual Light works, and the cleric is blinded.
33/41
Alzar’s team win init, and it’s a lot easier to hit Mr. Blindy he takes 12 damage from weapons this urn can’t cast magic, so swings and misses with his mace.
21/41
Two turns later Xanaphon is dead. He his Alzar for 9 damage.
Alzar finishes with 39/51 (Healing)
Everybody gains 1050 XP
Pashtun and Locinda both leveled up and are now level 5 fighters
Alzar casts Detect Magic and just the mace glows, he didn’t need any other magical items
+2 Mace
They head over to the Sheik’s Palace.
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