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Old 03-29-2015, 05:39 AM   #78
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
By the end of March, year 3, here is the Barony:


The County of the Mighty

Ruler – Count Alzar

Hex #1 – Villages – Evenarrow - 211 families – On the southern coast of the little jutting peninsula, this village fishes south in the Great Bay and the entrance there brings in some nice saltwater fish. With a small set of docks, Alzar will be expanding Evenarrow into the capital of his County. It’s in the perfect place. The rest of the Hex is really small villages here and there or individual shepherds and there is large area, near the mountains on the western part of the hex that has Cassiterite deposits that can be opened to mine.

Details – 242 families
7 resource gp

Monthly Income – Standard Income - 720 gp/month
Tax Income – 72 gp/month
Resource Income – 504/month
Total – 4363/month (x18 multiplier)

Hex #2 – North of Evenarrow is this highly populated hex, southeast of the mountains, and with some amount on the Alphatian Sea. Forest and some hills.

Villages – Storn – 167 families, inland, center of the hex, they grow grapes on the hills here.
Riverton – 114 families, On a small river from the mountains to the sea, shepherds

Details – 407 families

Monthly Income - Standard Income - 890 gp/month
Tax Income – 89 gp/month
Resource Income – 267/month
Total – 5698/month (x14 multiplier)

Alzar will be building up Storn here as well, later on.

Hex #3 – East of Evenarrow and Storn, and flanked by the coast, this hex is the last full hex in the area in the waters. Lead has been mined before just south of Farhome and there’s open mines there ready to be used, if they are cleaned out and reinforced.

Villages - Augustia – 114 families, on the northern coast, fish the Alphatian Sea
Farhome – 42 families, grapes, on hills by western edge of hex
Asantia – 64 families, farmers in southern coast of hex.

Details – 241 families


Monthly Income - Standard Income - 540 gp/month
Tax Income – 54 gp/month
Resource Income – 378/month
Total –4336/month (x18 multiplier)



Hex #4 – 56 families, 1 good – Stone, this heavy forested hex is next to the Ljallenvals and has an elf-hold of 122 elves living here too.

Village – Rostock – 49 families, they have a small quarry here they use to harvest stone and rocks of quality and send them elsewhere. 3 resource GP

Monthly Income – Standard Income - 560 gp/month
Tax Income – 56 gp/month
Resource Income – 168/month
Total – 784/month (x14 multiplier)
Bergholm Island –

Although it spreads across via two hexes, it’s really the size of one full hex, and we’ll treat it as such. Heavily mountainous and with very few places to do stuff.

108 Families; 2 resources, 1 mineral, 1 vegetable – Copper mines and berries.

Just one village: Bergholm Villa – 90 families, they are on a river where it meets the Great Bay, and the place is elevated too. Form here they can reach both some copper mine and harvest the numerous berry bushes that grow all over.

Monthly Income - Standard Income - 290 gp/month
Tax Income – 29 gp/month
Resource Income – 116/month
Total –1620/month (x15 multiplier)



EXPENSES – 9760 + Tithe, Taxes

20% taxes to King Ericall (Not paid for first two years)
10% Tithe to local temple (Not paid for three months)
Military – 2790
County Staff - 2360
Specialist Staff – 2050
Stronghold Staff - 2560
Taxes to Ericall – 20%
Tithe to Matter Temple – 10%

Treasury - 61,145

Holidays:

Month 8 - Mid-Summer Convocation – 10% of income that month
Month 10 - Harvest Festival - 15% of income that month
Month 1 - Year’s End Divine Liturgy – 5% of income that month

County Staff –

Chaplain – 500 gp
2 Magistrate – 400 gp
5 Sheriff – 500 gp
14 Provost – 280 gp
9 Warden – 180 gp
Reeve – 500 gp

Specialist Staff:

Steward – 1000 gp
Engineer – 750 gp
Herald – 300 gp

Stronghold Staff:

Marshall - 80 gp
4 Bailiffs – 80 gp
Chamberlain – 200 gp
Senechal – 200 gp
Castellan (Lvl 8), 2000 gp


County Military –

Light Foot Soldiers – 150 troops, 5 leaders – 300 gp – AC6, longsword + dagger
Heavy Foot Soldiers – 80 troops, 3 leaders – 240 gp, AC4, longsword, spear, dagger
Light Horse Soldiers – 40 troops, 1 leader – 400 gp, AC6, longsword, lance
Heavy Horse Soldiers – 50 troops, 2 leader – 800 gp, AC 2, longsword lance
Crossbow Troops – 80, 2 leaders – 320 gp, AC 5, heavy crossbow, shortsword
13 Officers – 120 gp, AC 2 better than troop they lead
5 Armorer – 500 gp
2 Smiths – 50 gp
1 Equerry – 50 gp

Total monthly cost for the military Alzar is putting together is 2790

He gets income and expenses each month, and then rolls for population changes, and events. It will take 2 months before they will start getting taxes in. He also gets XP on an even level with his taxes, so he makes 2902 XP the first month, and then it heads up from there.


Current Confidence of County – 321 – Healthy


With his large dominion and Count title, Alzar is now 2nd in order of the nobility. A new family member is heading up the Duchy of Landfall, and the rebelling baronies are handed to others.

End of CM 1. Test of the Warlords
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