Dominion Addition - Raider’s Point
This hex is the far point on the peninsula that is across the channel from Evenarrow and Bergholm Isle. It’s just four hexes from the Barony of Moonhold, where Sandralane is. It has two resources – fish and salt.
Raider’s Point – This hex is the far point on the peninsula that is across the channel from Evenarrow and Bergholm Isle. It’s just four hexes from the Barony of Moonhold, where Sandralane is.
Villages – Raider’s Point - 40 families – This coastal village is on the bay to the east of the province, and brings in a lot of salt.
Havendrop – 16 families – this northern village is near the tip of the hex. It fishes north.
Details – 69 families
3 resource gp – Fish and salt
Monthly Income – Standard Income - 690 gp/month
Tax Income – 69 gp/month
Resource Income – 207/month
Total – 966/month (x14 multiplier)
Although it’s not the current largest place, Havendrop will be an ideal location for a fort, to guard the hex, this section, and the south side of the channel.
End of Month 4, Year 3:
23 weeks of Work left for the wharf defenses
Growth is a small 10%.
Alzar is now required to start paying 20% taxes to the King. After success, the County gets a new Confidence Check, and it rises to 368. Now it has a 50% of dodging any natural disaster.
Our income is 19,547, plus 10% for confidence (which cancels the 10% to tithe)
15637 after taxes
5877 after expenses
Alzar heads to the mat and hires some new folks pre-expenses:
Sherriff
2 provost
Warden
Chief Magistrate
That’s 2160 gp more
The Chief will run the court in Evenarrow so Alzar won’t have to.
Alzar will work to increase the army soon enough. People he hasn’t hired yet include an Artillerist for the Army, Magist, Sage (he counts as both), Guard Captain (10th level, and would cost 4000/month)
Over the next year, Alzar would like to basically double his army to 800, with the exact same numbers, and double that cost as well. That would bring his military cost to 5,580 total.
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