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Old 04-05-2015, 07:40 PM   #151
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Again, quick, interesting, and I’m going to use it as a prelude to some later plotlines as well.

Now those four are in a sort of easy line to build off. Each one assumes that you are in Norwold, and that you either run a dominion or are in a place to help those who do. The M1, 2, and 5 modules continue the storyline that began in CM1. But really, CM2-4 don’t have a lot of storyline, they are just adventures that take place in and around your domain.

Therefore, it’ll be easy to do the same thing – sliding in some adventures here and there in Norwold in this vein, while Count Alzar continues to build up his fiefdom

He’ll begin by finishing up the dispels on Neroth’s Spellbook as well as Serge’s he just got:

Neroth’s Spellbook


1st – Magic Missile, Sleep, Read Magic, Detect Magic, Charm Person, Protection from Evil, Wizard Mark, Ray of Fatigue
2nd – Pyrotechnics, Invisible, Melf’s Acid Arrow, Levitate, Web, Improved Phantasmal Force
3rd – Dispel Magic, Protection from Evil, 10’ Radius; Haste, Fly, Lightning Bolt, Dire Charm
4th – Ice Storm, Phantasmal Killer, Remove Curse, Confusion, Wizard Eye
5th – Conjure Fire Elemental, Telekinesis, Teleport, Passwall, Wall of Stone
6th – Disintegrate, Invisible Stalker, Legend Lore, Claws of the Umber Hulk
7th – Statue, Power Word Stun, Vision, Mass Invisibility

Serge’s Spellbook

1st – Magic Missile, Read Magic, Detect Magic, Charm Person, Protection from Evil, Light, Burning Hands, Charm Person
2nd – Detect Invisible, Melf’s Acid Arrow, Levitate, Web, Continual Light,
3rd – Dispel Magic, Hold Person, Lightning Bolt, Vampiric Touch, Haste, Hold Undead
4th – Confusion, Wall of Fire, Hold Monster, Acid Bolt, Shout
5th – Telekinesis, Teleport, Dissolve, Cloudkill, Summon Shadow, Cone of Cold
6th – Disintegrate, Projected Image, Death Spell, Dimensional Blade
7th – Planar Door, Spell Turning, Limited Wish
8th – Power Word Blind, Incendiary Cloud


Alzar adds Power Word, Blind and Planar Door to his roster of spells. Alzar is also subbing out Chaos for Summon Shadow in his default list of spells, since he hasn’t had a chance to cast that in a while, and Wail of the Banshee is now is default spell against bi groups, followed by Mass Domination or Mass Charm.
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