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Old 04-11-2015, 08:07 PM   #194
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alzar Hears beholders arriving as his force moves around to meet them. While waiting, he’ll use the Zoster, in case he gets a chance ot attack without being in an anti-magic zone, and then he’ll also drink the potion of Luck he prepared for this battle, which increases his bonus against saving throws considerably for a few turns. In case they try to use their eyestalks, those can come with a lot of saves. He’s also using Ring of Protection +4 instead of his Ring of Quick Action. (He also has a small amount of magic resistance from Azzil, the Imp)

The remaining beholders are:

Gazriktak, Loyal to the most powerful beholder, just wants to go home
Khuxristul, Beholder Mage, it is a strong team player, and plays for the strongest beholder
Sespetoxri, greedy little deviant, thief, stole things from the lair, will choose to flee now that the hive mother is gone, rather than find out what killed it.
Sikrewxes, tries to play political games to give itself more power, doesn’t take sides with anyone, always seeks to winning side, and that might even be the characters
Zulnethrac – Viciously loyal to the hive mother, most powerful beholder now that both Qeqtoxii and Ixathinon are gone. It will take charge as soon as it arrives.


The normal plotline here is that the party kills Ixathinon with help from the human mage, who then transforms back into Elder Orb and begins to attack them, revealing his plan and plots to kill her, and then Zulnethrac leads an attack to kill Qeqtoxii and many of the beholders will join him (Gazriktak, Khuxristul, and maybe Sikrewxes) while Sespetoxri runs. Then the party and the beholders combine and take out the big bad of the adventure. But Alzar just killed him while he was a fragile human. So the script is going to be flipped.




In one round, a group of four beholders move into the room. One has a scarred and destroyed central eye, and it hangs back and begins to cast magic. The other three move in, and create three different cones of anti-magic,. The good thing is that the eyeball powers of the beholder won’t work in the anti-magic zone, so Alzar is going to stay in there and melee, along with his minions and such.

Roll for initiative!
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