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Old 11-19-2015, 07:38 PM   #691
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
They like to phase in, concentrate their ballistas on just one vessel, and then phase out. It’s a pretty powerful design. They destroy a galley from phasing in as Alzar orders the fleet to turn about and head for their capital, the floating asteroid of Gammar. Thye phase in to hit vessels far from him, so he casts Mount, boards the flying Griffon, and then flies over to check things out. They phase in and after a few rounds, a small ship is badly wounded. Alzar is almost to them, and they phase out again, like phase spiders or blink dogs.

They phase in, and Alzar flies over a tad to get into range and then casts Mass Domination, and 14 of the 20 crew are now following his command. They attack and kill the other 6, and 2 of them die, 12 left. That vessel stops, and then Alzar lands on it. The other phaseships leave and don’t return. Alzar gets a full rundown of the vessel and it’s powers. The best way to take it out is with magic, not weapons.

Gammar is a tiny spherical asteroid, no more than 80 miles in diameter, with a variety of terrain typres, and the economy is well developed, with agricultural goods, mining and crafts of various sorts all sold, and about 30000 people here as well./ There are some dragons flying about, protecting it, and a full 14 phaseships are here, the others returned from their scouting missions.

As Alzar’s fleet arrives at the central nation, there is a fortified city of 10000 in the center of the their star kingdom. In order to attack it, the fleet would have to land on the seas, and then move traditionally.

They need to get through 4 dragons and the phaseships in order to land, and then sail to the capital. The Oceansend fleet is in the vanguard position, and Alzar orders it to push against the dragons and ships. He’s nowhere near close enough for the battle. The longships and his navy will land, and hold their position, and the support fleet will use artillery to hit the dragons, while the Royal Assault Squadronm their best fleet, is kept in reserve

3 vessels are destroyed while landing from the Phaseships, and 9 ships are destroyed as three dragons fall, and the 4th flees. But as they do…

Around from the far side of Gammar comes a pirate fleet!

Pirates – 71 BR, 50 small sail ships, artillery on every vessel, 40 Leadership factor, 4000 total hull points. Alzar orders the Assault Squadron to hit them, with the Support Fleet using artillery and the damaged Oceansend fleet to retreat.
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