I might have spent a good hour or so looking for usable raw data. The easiest way to do this would've been a spreadsheet essentially in spreadsheet form, otherwise my original way was pretty much manual from ESPN.
I didn't feel like writing something to scrap data, it's not that damn serious.
Anyway, I managed to find a spreadsheet from some gambling site that accelerated this process exponentially. I converted the file's raw class and position information to numerical format for the game's purposes.
Provided this file works, the heights will all still be inaccurate, because that data wasn't included in the source file, but...names would be accurate, as would attributes (using the stats to ratings conversion the game does...)
But we'll see.
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