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Old 05-09-2016, 01:48 PM   #43
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
HEAD OF STATE BRIEFING

POLICIES

If changed, these cannot be changed again for 10 years. Many are not relevant to our current situation, but they are still listed here so that the options are known. These are in-game policy settings.

** War Economy. Static is the current setting. A static war economy is unaffected by the vagaries of war. A Semi-Static war economy allows the seizure of limited assets from the private sector for the sake of survival during defensive wars, with a corresponding lack of efficiency while winning offensive wars. 30% military production efficiency at -100 Warscore, -30% at +100. A Dynamic war economy is basically a more extreme version of a Semi-Static one. +45% and -45% military production efficiency under the same circumstances.

** Slavery is currently Allowed, meaning we can enslave any pop within our empire. Prohibited means pretty much what it says.

** Slave Procreation cannot be set right now as we currently have no slaves. If Allowed, slaves will reproduce and offspring will automatically becomes slaves. If Prohibited, they will not reproduce.

** Purging is presently Allowed. We can "cleanse the troublesome and corrupt elements within our Empire, lest their rot take root in us all." Doing so will kill and enrage the targeted population, and other sympathetic pops will be enraged as well. Alternatively we can set purging to Prohibited.

** Orbital Bombardment is presently set to Limited, which is the middle option. This allows the use of all but the heaviest ordnance. We may also set it to Light, which emphasizes minimizing civilian casualties. Full is not permitted to us since we are not Militarists, and is full bombardment without regard to life on the surface.

** Migration is, as you might expect, the movement of pops between worlds. It is presently Prohibited. It may be set to Primary Species Only or Free Migraton as well, both of which do pretty much what they say.

** Resettlement is related to migration but in this case it's a government-enforced relocation, costing influence. It is currently Allowed, and can be changed to Prohibited if we choose.

** Voting Rights cannot be changed at this time. Elitism is our approach, meaning that "The question of leadership is best left to our society's most respected and knowledgeable members."

** Leadership cannot be changed. The only current option is Primary Species Only. In the future, should the occasion arise, we will have the option of choosing to allow aliens into positions of leadership -- or not.

** First Contact Protocol is our set of standing orders on how to handle contact with other advanced life, should it be encoutered. At present, we are set to approach them with a stance of Peaceful, allowing no hostile action and only retaliating if attacked first. The other option is to be Aggressive, meaning preparing to strike without hesitation if the situation warrants.

That's a lot of stuff there, but much of it is pretty much set in stone right now.


EDICTS

These official in-game pronouncements can be changed at any time, and require an influence cost to maintain. All five of the currently available options would cost us 1 Influence per month.

** Information Quarantine: strict checks on the flow of information. -10% ethics divergence, -5% research speed
** Encourage Free Thought: the opposite basically. +15% ethics divergence, +10% research speed
** Engineering/Physics/Society Research Grants: Enabling one of these will increase research in the affected field by 30%, while reducing the effectiveness of the other two by 10% each.

ECONOMIC PRIORITIES

This is not an in-game setting, but rather one that I've come up with as a basic way to guide how I should allocate resources.
All can be low, medium, or high; all set at medium to begin with. Think of these as 'build-to' settings not necessarily what the immediate need is. They will control how many minerals are earmarked for each aspect. For example, the Interior setting will determine how big of a 'pool' the governors of planets(and later, sectors) have to use for their responsibilities.

Exploration -- Emphasis on discovering and surveying other star systems. Number of leaders dedicated to survey ships, exploring new territory vs. boosting more 'traditional' planetside research efforts.

Expansion -- Colonizing new planets and building new outposts, construction ships as deemed necessary, and so on. Outposts can allow us to develop resources and extend our territorial claims in areas where colonization is either impossible or impractical. They cost influence(i.e., countering the Homeworld First movements).

Military -- Naval and ground forces for use should conflict arise, externally or internally

Interior -- Developing resources(energy, minerals, research) within our current holdings, whether orbital or planetary.

There will be a foreign policy setting eventually but that's premature at this point. So, Inquisitor Roe Laren, you are now on the clock. Your orders, please:

Policies: List any you wish to change, and what they should be changed to
Edicts: Should you wish to enact any
Economic Priorities: Unless you want all to remain at medium, note your adjustments here.

Next up, I'll continue on with our scientists. The rest of the orders will be much simpler, especially at first.
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