2214.10.15 -- By order of the Inqusitor the expedition to catalogue and capture seven forms of alien life was accepted. A fairly skilled scientist(*** or better) was required, and extensive cooperation from Dr. David Corperial and the Society Department will be needed as well. Furthermore, two of the specimens being in Kroll space, it would be necessary to acquire civilian access to Star Commonwealth Space. Under the circumstances, it seemed best to dispatch Dr. Aslik Deesh on this task with the Laggasch as soon as the survey of the Impal Tov and Beznar systems were completed. Glorim and the Korgasch would continue to expand our knowledge upwards, and the new science ship, when completed, would strike out on crossing to the outer galactic arm from Leesak.
11.01 -- Construction began on the new science ship at Humboldt Spaceport, after a careful review of the relevant timetables and expense projections indicated it would not interfere with other initiatives.
12.01 -- The new armies are recruited and ready to go.
12.02 -- Powered Exoskeletons and Specialized Combat Computers are both ready for use, as the Physics and Engineering Depts. both present their results in the year's final month. New fleet designs would need to be hammered out and the Nautilus Squadron upgraded as resources permitted. With everything going on right now, the timeline for that is not immediately, but probably soon. The Exoskeletons add the equivalent of a small mine or station to our production and will aid Gen. Eusrim's troops as well of course.
Research Director's Briefing: Dr. Frank Justyce
** Gravitic Sensors(Voidcraft, 259) -- Improves survey speed by 15%. Unlocks Gravitic Sensors, which increase sensor range from our current radar by 20 to 25, while also doubling the cost from 5 to 10.
** Global Energy Management(Industry, 259) -- +500 to our energy storage capacity, presently 2500. Unlocks Power Hub I, a planetary building which both acts as a power plant and increases energy production from all sources on the planet by 10%. As energy is currently the limiter on our economic expansion, this would facilitate more fleet assets, orbital stations, and so on.
** Improved Deflectors(Field Manipulation, 648) -- Improves planetary fortifications by 20%. The new deflectors would double the ability of our current models to absorb damage from a 25 to 50 rating, with 50% higher cost and regeneration.
** Mining Drone Lasers(Particles, 64/648) -- A recent discovered reverse-engineered possibility, these lasers will always be available for study as with all such options. While not as powerful as our current coilguns, the cutting lasers are very effective at penetrating armor and would add to the fleet's weapon system versatility.
Dr. Frank Justyce, you are now on the clock with a rather tempting set of options to choose from.
Research Director's Briefing: Dr. Coffee Warlord
** Improved Spaceport(Voidcraft, 518) -- Adds 2000 to our mineral storage maximum, presently 5000. Unlocks the spaceport module Corvette Assembly Yards, allowing for corvette-sized warships to be built 25% faster and at a 10% discount. Allows for our spaceports to be upgraded to Level II, allowing for an additional module and potentially larger ships to be developed. This is the kind of technology that will be necessary at some point for the navy to grow beyond it's present limitations.
** Robotic Workers(Industry, 518) -- Unlocks Robots, a buildable population unit. Robots come at a considerable cost in currency(150 energy, 50 minerals). They are not nearly as good at research(five to equal one Architreuthis) or financial matters(five to equal two Architreuthis) as our citizens. They have a number of advantadges, however. Robots do not consume food, they are equally good farmers, and actually slightly better miners. They also can function just as effectively anywhere, regardless of the habitability, and allow for potentially faster development of new worlds given that they can be built at the same time our own population is growing.
** Railguns(Materials, 972) -- The latest possibility in the same discipline that has given us our present mass drivers and coilguns, railguns offer a damage output nearly 15% higher than the latter.
** Nanocomposite Materials(Materials, 74/388) -- As always, developing armor for our ships remains a possibility.
Dr. Coffee Warlord, you are now on the clock as well. It seems the choices get more difficult and enticing as time goes by ...
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