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Old 08-22-2016, 10:24 PM   #84
Groundhog
Coordinator
 
Join Date: Dec 2003
Location: Sydney, Australia
Yep, the main thing for me is that most of what is missing from the game was the stuff that actually got me interested - the idea of a living universe with rotating planets and stars in the sky, immense worlds you could never possibly explore every inch of, animals/minerals/planet conditions generated in line with position of planets in galaxies, complex crafting (no blueprints), deep relations (and battles) between factions... none of that is in the game at this point. It's a crafting/exploration sandbox game, the planets are basically minecraft biomes, and the creatures look like a random number generator gone wrong and seem to have about 1/2 an hours worth of AI programming behind them.That's not the game I was expecting based on what the developers themselves said.

The on-planet stuff reminds me of a game I haven't touched in ages, Planet Explorers, which has been in early access for years and has a crafting system light-years ahead of this one, and in fact nearly every gameplay mechanic in NMS has has been done better already in a different title.
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Last edited by Groundhog : 08-23-2016 at 12:58 AM.
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