View Single Post
Old 11-04-2016, 05:26 PM   #663
Brian Swartz
Grizzled Veteran
 
Join Date: May 2006
2295-96

2295.09.06 -- Ministry of Benevolence finished on Humboldt. This will take another bite out of the energy budget ...

09.16 -- The Battle of Yssom is over. We won with no ships lost. Shocking. The defending admiral, known as Claws of Ivory, was a neophyte and no match for SirFozzie or our Fist of Boojie.

At this point, I realized I had completely forgotten something -- bringing the science ships along for debris analysis. Oops. It will take them some while to arrive ... hopefully we don't lose anything.

10.11 -- Incident on Ovastivum. Strange that there was no other available option ...




12.01 -- Ground combat begins on Whoo'tar in the Yssom system. This is taking too long -- we'll just have to make it as quick as possible.

12.26 -- Whoo'tar has been secured. Next up is Edor Vang, just one jump away. Our frigate heads to Rantor for repairs; everything else is fine. The good news is that this was, in theory, the toughest and most developed planet. Intelligence reports are that the Qravadox have equalized matters against the Vun-Okon, so they may send ships against us before long.

2296.01.10 -- Fist of Boojie reaches Edor Vang.

01.25 -- Spaceport and other resistance pacified; planet T'Sondek is up next.

01.27 -- A few ships are split off to head to Bion Dzat, one jump away. There is a frontier outpost and a military station of some kind there. Nothing a small amount of our bigger ships shouldn't be able to handle, while the main force continues towards the bombardment.

02.02 -- Research complete on Noxious Swamp Removal. We're down to four months worth of energy and it's clear the war will take longer than that: we'll just have to bite the bullet and do whatever is necessary when it gets to that point. All possible measures to end the war quickly will be taken.

Research Director's Briefing: Dr. David Corperial

** Doctrine: Space Combat(Military Theory, 7 mo.) -- As before, increases naval capacity by 10%.
** Orbital Hydroponics(Biology, 7 mo.) -- Unlocks Orbital Hydroponic Farms, the spaceport module.
** Xeno Diplomacy(Statecraft, 22 mo.) -- Unlocks Form Federation diplomatic option. It'd be nice to have allies to make this relevant, but it hasn't worked out that way.
** Xenology(Biology, 12 mo.) -- Unlocks the largely-useless strategic resource Alien Pets.

Dr. David Corperial, you are on the clock with an uninspiring quartet of options, all of which we have repeatedly passed over before.
Brian Swartz is online now   Reply With Quote