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The main thing that happened this year was knocking out some more Imperium ships. Still haven't managed to expand the war further but we are still headed in the right direction. The continued losses have things enough in our favor that they are willing to hand over four planets right now. No partial victory for us is acceptable, but it's progress anyway.
10.02 -- Aggressive Condition research finished, making our armies more lethal. Frontier Commissars will be next, a RARE that we've passed over many times. There isn't anything better basically.
11.02 -- Orillium Mining research completed.
Research Director's Briefing: Dr. Deacon Palmieri III
** Antimatter Missiles(Rocketry, 15 mo.) -- A weapons system that is hideously obsolete, but could possibly yield better possibilities down the road.
** Corps of Engineers(Voidcraft, 26 mo.) -- A new RARE. This makes military stations somewhat cheaper(15%) and more durable(25%).
** Loader Efficiency(Materials, 34 mo.) -- 5% increase in kinetic weapons firing rate.
** Synthetics(Industry, 48 mo.) -- Both RARE and DANGEROUS. The Android Army and Synthetic Pops are the new toys here.
** Kinetic Artillery(Materials, 4/66 mo.)
This would seem to be at least a somewhat more interesting variety of selections.
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