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Old 02-03-2018, 08:32 PM   #792
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alzar inspects the rest of the area, and there are no creatures left. He disarm a bunch of traps, and finds some creatures turned to stone. Alzar uses Stone to Flesh and frees one that had the Rod on it. It’s a werewolf. He slays it, and takes the Rod.

Meanwhile, he searches the rest of the area and finds:

Ring of X-Ray Vision
Ring of Telekinesis, 25 lbs

13500 gp worth of silks, carpets, and draperies

Alzar heads back and connects the 2 rods to the ones he has, and the Glyph secures them:

Full powers –

Alzar’s alignment changes to lawful neutral. This does come with the expected issues (a ranger loses their class, as would a Paladin). This won’t hurt Alzar too much…

Cast Cure Light Wounds, Slow, Slow, Haste, Gust fo Wind and True Seeing many times a day

Fly at will
+20% Magic Resistance
Control Winds 4x day
Shape Change 2x day

Fly faster, better, and with more agility that the spell
No creature native to Plane of Air attacks Alzar
May Charm Plane fo Air creatures 1/day, no save
Can cast Weather Summoning 1/day

Alzar cannot lie, cannot abide dirtiness or unkemptness, and will also abide by anything agreed to

Alzar heads back to reassess everything.


I am ruling that Alzar cannot control undead with his control undead class ability while LN, but he can turn undead with his normal cleric class of a level 13. I am also ruling that Alzar cannot cast any spell that I deem to be evil, like Trap the Soul or Revenant.

End Rod of Seven Parts
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