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Old 06-11-2018, 08:07 PM   #110
JonInMiddleGA
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Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Quote:
Originally Posted by Edward64 View Post
The implication was the single player experience won't be near as rich.

Implied but not stated outright issues include:
Lack of NPCs (total absence?)

multiple players all with a single Quest (i.e. objective) ... so where's the replay?

presumably the end of VATS (coupled with a bad ads, that alone might kill it)

the likely end of the modding community (which IMO kept the IP alive during the looooong dev cycles)

a "settlement system" that appears to be "build, throw it in a suitcase & plop it down next time you load the game" ... yeah, that's immersive alright

likely broken scavving -- either you get 1/12th as much stuff or there's 12x stuff in the universe (based on my belief that it was implied that 12 players was kind of the sweet spot, I'd swear I caught that somewhere)

And that's just off the top of my head now, never mind all the shit I realized in the hours after the presentation
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