Quote:
Originally Posted by QuikSand
And again, in case this isn't clear, as an add-on to a stand-alone sim game that presumably scratches my itch for both multi-player and single player.
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Yeah, I assumed that you meant that, and for clarity on my side, my overriding presupposition here is that even if there are "no paying $$$ for points" leagues, plus traditional SP and MP, the development focus would end up being on the "pay for points" leagues if/when it becomes clear that they're the revenue machine in the whole equation. Why bother with tightening up contract algorithms or staff acquisition in MP if the real money to be made is in adding new bells and whistles to the pay-to-win game?