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Old 02-08-2020, 04:40 PM   #45
tzach
High School JV
 
Join Date: Mar 2015
Quote:
Originally Posted by Ushikawa View Post
What does this mean?

tweaked passing game to reduce synergy (slightly) between very good receivers and defensive recognition of these events
i've now done extensive tests, and what the sentence above seems to imply is that defenses are playing the pass better. one can see this more easily in obvious passing situations such as 3rd 10+. in v8.2, a top passing team would convert this 47% of the time, and it's down to 30% in v8.3.

here's what i found

- things like PD% increased by 7ish points. this is caused by more defended passes and slightly more INTs.
- increase in PR% by 1-2ish points. this comes from increased hurries, and sack % looks the same.
- no noticeable changes to familiarity, at least as reported in the log
- no noticeable nerfing of offensive positions. this can be seen e.g. with yards per catch and yards after catch (per catch) staying nearly the same. I also see no noticeable difference in offensive stats when passing from non-obvious situations such as 3rd-1.

so the causal order seems to be more that more defended passes and more hurries (increase in pd% and prct%) lead to more incompletions and a few more INTs. since ypc is nearly the same, this causes ypa to go down. lower ypa means lower number of TDs. more imcompletions, lower ypa and less TDs make QBR to go down to 82ish.

Last edited by tzach : 02-08-2020 at 04:40 PM.
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