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Old 04-30-2020, 11:31 PM   #26
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Chapter 1 – The Hook

As they are waiting around for open hours, a familiar person teleports into the area of the meeting room and is welcomed by the court and sisters. This is Otasura, the wizened old Magist of the Corran Barony. He helps cast magic and such for that Barony, and serves them in that role. Otasura has been in that role ever since the Barony was founded back during the “Wrath of the Immortals,” when Alzar helped free Corran Keep and gave it to the fisher man who was the descendant and recreated the Corran Barony for the first time in hundreds of years. That was around 15 years ago, and Otasura, a friend of the family, was appointed the Magist, he’s now a 16th level Wizard and appears to be in his 80s, although with wizards one can never determine if that is his actual age or not.


After the typical magic is used to verify his identity, he is welcomed into the chamber. He is 3rd in line in the open hours each day that are held by Intaria. Juri speaks with him while he waits and gets a heads up as to the issue. She leaves to prepare, knowing Intaria is going to help out.

A major attack was held on the baron and one of its key magical items as well as one of its key advisors were taken. As one might know, due to its location on the map, they are often raided by nearby forces such as orcs. They have to stand on their own without any nearby troops. They have more than a thousand troops in their three hex barony.

They had to move this major item referred to as the Silver Key, which can be turned by one who knows how to use it to enhance their apportation magic, such as Gate, Teleport, and Dimension Door spells which will all be better with the Silver Key. With it in the enemy hands, once they have figured out how to use it, they will be able to mass teleport orcish troops anywhere in the Barony, or elsewhere in the Kingdom of the Mighty after.

What they want to do is to head to the giant orc camp where their adviser, Lord General Herpein and the Silver Key have been taken. There are supposed to be thousands of orcs there, and in order to penetrate it, they will have to take on the appearance of orcs. Alzar once did the same thing, turning into an orc and heading into the great city to find a magical sword on his barbarian quest. Since he succeeded with that, the idea is that they can do the same.

Now they will need to change into actual orcs. They cannot just take on an illusion. They will use polymorphing magic that permanently alters their form. They will also need to look like orcs. Juri walks back into the room with some new equipment they have from the treasury. They will be making these changes to their stuff:


Intaria – Swaps Rock jellaba for Orcish Priest Robes. Swaps +4 quarterstaff for savage looking +1 quarter staff they have in the vault that resembles orcs. They also have a +2 dagger that she can use they’ll take that also looks like orcs. The rest appear to be orcish or generic. A priest should have some old affectations.

Juri - Juri will be dressed as an orcish grunt. She has grabbed some orcish plate armor, generic. She also will leave behind her artifact shield and famous spear. She is taking a +1 spear and a +2 rugged shield. She is also adding some orcish style robes over her things.

After these changes Juri’s AC will drop to -9. Her THACO rises to 9 and her damage drops to +10.


They are ready to go. Otasura casts polymorph other and they both are turned into orcs. They are then teleported to a place that is now behind battle lines but was just captured by the orcs, and around 4 days from the city. If they were teleported into the city itself, they would likely trigger alarm bells.

Before they head out, Otasura shows Intaria how to turn the key and use it so they can teleport back.
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