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Originally Posted by Brian Swartz
I'm curious to see how it works out. I really liked the idea of Ultimate General and then some aspects of it ended up being badly implemented in the campaign. I've seen lots of promising games, and aside from Ageod's entry which requires a ton of knowledge and experimentation with settings to get the balance right, and still has issues then, they all seem to fall flat when they go beyond the individual scenario/battle level.
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The battles in UGCW are great, but the campaign is nonsense with the scaling and the lack of impact of devastating losses.
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To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers
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