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Old 06-07-2023, 10:09 AM   #2
Radii
Head Coach
 
Join Date: Jul 2001
TFT Ranked System - General Explanation

Ranks from top to bottom:

Challenger > Grandmaster > Master >
Diamond > Platium > Gold > Silver > Iron

TFT is made by Riot games so the ranked system is nearly identical to that of League of Legends. If you play Overwatch, Rocket League, or one of any number of competitive games I'm sure you'll notice similarities.

For the ranks of Iron up to Diamond, there are divisions. The lowest is Iron 4. Once you earn 100 LP (League Points, just their terminology), you advance to Iron 3, then Iron 2, etc. Once in Iron 1, you advance to Silver 4. When you lose games you do lose points. If you are at Iron 3, 0 LP and you lose a game, you would drop to Iron 4, 75 LP. But once you advance to the next tier, you cannot demote. So if you are Silver 4, 0 LP and lose, you do not fall to Iron, you just stay Silver 4, 0 LP.


If you reach Diamond 1 and climb above 100 points, you promote to Master. In Master and up, you no longer have divisions, just raw LP. So if you have 99 LP in Master and win a game, you would just go up to 140 LP (or however much you gain for a win). At this point Challenger/GrandMaster/Master are just the collection of players at this level.

Challenger is reserved for exactly the top 300 players in the region.

Grandmaster is reserved for players 301-1000.

Master can have an infinite number of people in it. Everyone who promoted above diamond and into master, but couldn't quite get into that top 1000.


Ranked Curve

About 1.95% of the ranked player base reaches master by the end of the set. For most of the set (about a 4 month period), this number is less than 0.5%, but as players reach their goal and quit playing a lot of folks in high Diamond make their final push against each other and it bloats things a bit.
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