Quote:
Originally Posted by Mike Lowe
Does anyone else see their AI- generated gameplans calling for a ton of screen passes?
Playing as the Raiders, and I'm constantly seeing completions of 5 yards where the receiver gained 10 yards after the catch or something similar to that.
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i noticed this in FOF8 as well. Can u see on the play calling screen if the screen pass is the primary target or an outlet? I think the AI will generate a lot of plays where it uses the "screen" as a checkdown route, where IRL it would be something like an arrow/flat route or just a check-release over the ball type route as the checkdown