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Old 12-14-2024, 11:52 PM   #46
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Turn 1 – They deploy the Wolverine mid, the rest in the south. We lose init. Their Wolverine bases my Awesome. I target it with everything. We pepper each other, no one took 20 or more. We each kick and stay standing.

Turn 2 – We win init. They back away the Wolverine. I focus on it again. Our Crusader hits the LL actuator on it, it falls.

Turn 3 – We win init 4-3. Wow. I’ll take it though. Their Wolvie doesn’t rise. I kept my JagerMech still, and I can move my Archer, Awesome next to their CRD that just moved forward. Do it? I move forward my CRD north of it. They move up the Hunchy to where I’d base with Archer, so nope. Awesome bases though to the north. Their Jenner to it’s rear, my ARC to its and right behind it. Our Archer hits the Jenners LL and nails a leg actuator but it stands. They focused fire on my Archer it took a ton and they hit the LRM 20 once and a leg actuator and needs 8 twice and got it. We all kick lots. My Archer kick and legged the Jenner by destroying it’s RL. We kick their Crusader to their ground but they do it with their Jenner too.

Turn 4 – We win init, because of their savaging our Archer they keep coming. I stand up our CRD ad back him up. Their Jenner remains on the ground. I move my Awesome by the Crusader. Their Crusader rises and bases our Awesome. I back up the Archer and try to move into the woods. Their Wolverine on the ground still. I turn my left side to everyone, with little armor gone. They split targets our Crusader and their Hunch make PSrs, we succeeded, they didn’t. Our Awesome punches their Crusader in the Head. Funny.

Turn 5 – We win init. They keep pushing. No mechs are down yet. Their Jenner and Hunch don’t rise. Their Wolvie too. Their CRD bases our Awesome again. The Jenner hits our Archer’s LL hip. Their Crusader gets a limb blown off on our Archer’s LL and it falls. Our Awesome destroys their Hunchy’s CT dead mech! Their CRD tries to match and kick our Awesome to the ground. They miss, we miss the punch

They flee and we get the legged Jenner

Salvage:

Hunchback – H, RL, RT, RA, LT, LL, LA
Jenner – missing RL, hit ML

Ours:


Archer – hit LRM20 and leg actuator, hip too reattach LL

Our Archer was savaged badly. I cannot repair the LRM 20 first try, but 2nd, 4 days, actuators and hip are fine. Then we can reattached the leg easily. 5 days total. We grab the salvage and head out.

Another lance is hit! It’s Company 2’s Smash lance again, which is the Ontos, Demolisher, Behemoth and Von Luckner – these are our foes:

Panther
Dragon
Shadow Hawk 2K
Trebuchet 7K

This is our Behemoth an 100 ton 2/3 assault machine with 4 LRMs 5, 2 AC10, 2 SRM6, 4 SRM2, 4 MG. Note that slow movement.

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