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Originally Posted by Daimyo
How is difficult is the upgrade path for an online league? It seems like a lot of the additions are really nice, but for an existing league with 13+ seasons of history don't the changes really screw with player valuation, etc?
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Absolutely. The new version really juices the talents to a huge degree. We were running a league and the Average talent of the top 500 pitchers was almost 86 (out of 100). If you sim a fictional v6 league for 20 years, the average is about 65 or so. It's alot of work checking and editing the CSVs, but well worth it if you want solid drafts and stats for the next 10-15 seasons. There are lots of posts on this topic on the boards...and even fanboys see the problems

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