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Old 04-27-2004, 01:05 PM   #9
Honolulu Blue
Dynasty Boy
 
Join Date: Jan 2001
Location: Michigan
I'd design the game first - at least sketch an outline - then worry about the programming language later.

First, you have to think about how big of a universe you want. If you want to build the horse racing equivalent of Championship...er, Football Manager, there are hundreds of tracks, thousands of trainers, many thousands of jockeys, and tens of thousands of horses. I wouldn't recommend this. It's probably best to stick with just one subset - whether it's the best of the best, or the goings on at one course.

Then there are the ratings. I'll leave it up to you how many ratings for each group of players (jockey, trainer, horse, owner?), how accurate they would be, and whether some would be hidden.

And then you have to ask yourself how the races will be depicted, if any. Will you have little numbers running around in circles, 1979-style? Or will they just be quick simmed in some fashion?
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