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Old 09-07-2005, 10:59 AM   #264
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by hoopsguy
Barkeep, have a couple of questions:
1. After lift-off, no new survivors can become infected. Does the mean that spawnling attacks can no longer infect?
2. What is the rate of leaking? Is this a fixed rate or does it depend on the amount of damage sustained by the water tank?
3. I assume we still need water after lift-off - but how do we get it at that time? Are we still doing Away Team Missions?
4. Does the game start with a Spawn Queen and a Hive Mind? These roles are not listed under the "Unevolved Spawn" group which leads me to believe they are initial roles.
5. Do the spawns have "exhausted" as well? It seems like they do based on the "Mind Leech" description. If so, do spawn/spawnling attacks exhaust the spawns? This would make them less likely to attack on back-to-back nights.


1. Yes, the Spawn Queen loses her ability to create new Spawn.
2. The rate of leakage is based on the amount of damage done to the water tank. It will be a known rate.
3. Well for now you'll have to assume that you need to have enough reserves to last. Of your GM just *might* have an event planned for sometime either today or tomorrow that will change that information slightly
4. You can safely assume that these two roles were both present at the start of the game.
5. Spawn do not normally need sleep. However, if they preform a night duty (for instance if they are an engineer and choose to repair something) they may choose to become exhausted so as not to raise suspicion. If they choose this then they will need a night's rest in order to recover (although they may still preform a Spawn attack and be rested the next day).

Last edited by Barkeep49 : 09-07-2005 at 11:00 AM.
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