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Old 12-19-2005, 10:25 PM   #507
kcchief19
Pro Starter
 
Join Date: Oct 2000
Location: Kansas City, MO
Quote:
Originally Posted by Arles
No, the timeout occurs at the end of the play you called before calling the timeout. Essentially, you could run an inside running play with playcalling enabled. Once it ends, go eat a sandwich, read a good book and come back and click timeout. That timeout will prevent any time from coming off AFTER the last play you ran and before the start of the next play.
Ok ... that's what my understanding was, but now I'm confused again. Where does the timeout occur in the PBP?

I was inferring that this is what happens:

You run play > PBP displays results of play
You call time out
Clock stops
You call next play > PBP displays results of play
PBP displays that timeout occurred before the play

If that is not what is happen, then I think there are serious issued with AI timeout usage. Timeouts -- at least AI timeouts -- appear to be taken correctly, but they seem to appear following the next play. Is that correct?
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