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Old 07-30-2008, 11:19 AM   #1
The Jackal
Coordinator
 
Join Date: Jan 2008
Location: New Hampshire
Werewolf LXXIX - The Labyrinth (Game Over - Commoners Win!)

Mid-day move deadline at 3 PM EST.

Lynch deadline at 10 PM EST.

No lynch is allowed.
Nightfall is not allowed.
Tie conditions known only to me.

CONCEPT:

The Ancients, some of the first beings of this world, have created a massive labyrinth with which to entertain themselves. They have plucked creatures from all over the world to participate in their game.

The Ancients will make up the wolves, and will not know the layout of the labyrinth. However, they will have special powers. They will alternate kills at night. Only creatures in the same section as the Ancient performing the kill can be targeted, and they will be informed of their choices.

The commoners will make up the rest of the characters. You may be a human, a dinosaur, or some sort of exotic creature. Each type of commoner will have certain abilities.

The catch:

Minotaur - Known as the 'Hammer of the Ancients' by the massive weapon he wields and those that created him, the Minotaur has been placed in this labyrinth and considers its defense a holy honor. He starts in the center of the labyrinth and if he runs into any players, there is a strong chance they will immediately die. The Minotaur cannot be lynched or night-killed. The only way it can be killed is if it meets an Ancient in the labyrinth, whence a mighty battle will ensue.

If a commoner finds the center of the labyrinth, the game ends and the commoners win.


Last edited by The Jackal : 08-22-2008 at 03:09 PM.
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