View Single Post
Old 01-17-2007, 11:07 AM   #2
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Moderator Source Note #1 - There have been a pair of superhero games on BoardGameGeek, one involving Thanos and another that was an X-Men based game, that got me looking at comics as source material.
The Werewolf Gauntlet: http://www.boardgamegeek.com/thread/112679
X-Man: The Cure: http://www.boardgamegeek.com/thread/117348/page/1

Moderator Source Note #2 - this game will be based very loosely upon the X-Men story "The Twelve". This was a story that was hinted at for a decade before a clumsy cross-over event was launched sometime in the mid-90's. For me, it was a case of expectations far exceeding the delivery. Hopefully this game does not parallel the comic in that respect ...

Here is a summary of the original story in the comics. Note that I will be quite liberal with my adaptation to werewolf and that events are likely to deviate substantially from the comic version.
http://en.wikipedia.org/wiki/Apocaly...lve#The_Twelve

Background:
"The Twelve" were first mentioned by X-Men foe Master Mold and later referenced in the diaries of noted precognative Destiny. The names of the twelve are unknown, but they are closely tied to a future where Apocalypse rules the earth with an iron fist.
Each of the heroes finds themselves in the deserts of Egypt after an encounter with the minions of Apocalypse, the Dark Riders. You have battled your way into the inner sanctum of Apocalypse to face the world's oldest mutant once and for all.

Players: 25
Evil/Werewolves: Apocalypse and his four horsemen
Good/Villagers: Everyone else
During sign-ups, each player selects a Marvel comics hero or villain that they would like to play during this game. The moderator has the right to refuse a selection (Apocalypse can not be selected) but will try to accomodate any reasonable selection. Once twenty five players have signed up and selected their characters the moderator will assign roles/powers.

The game begins with randomly assigning the role of Apocalypse. The player who is assigned Apocalypse will retain the guise of his selected character, but will gain the extra abilities associated with this role. Apocalypse can then choose his four horsemen, with the knowledge of the players and their hero/villain, but not knowledge of their roles/powers. The game then proceeds with 20 good guys and 5 villains.

Win Conditions:
Evil: eliminate "The Twelve" from the game. Evil knows the identities of the Twelve (out of 20 heroes). When all of these characters are removed from the active roster Evil wins the game
Good: defeat Apocalypse and his four horsemen.

Characters:
Each character will be assigned a set of powers, as well as ratings for Health and Energy.
Health - how much damage a character can sustain before they are killed
Energy - the currency for taking actions. All powers cost at least one point of energy
Powers - these will differ from character to character. As you would expect with a comic book theme, some characters will be inherently more powerful than others

All characters recover 3 energy and 1 health per day unless otherwise noted. Health cannot exceed the starting value, but there is no cap on energy levels. If a character does not launch an attack during the Day cycle they will only recover 2 energy. This is in place to encourage participation and to remove any incentives to skipping an action during the day.

Day Cycle:
Each character declares their attack and their target in the thread - use caps and bold at the bottom of your post to declare this. A post in the thread assumes that one point of damage will be delivered. However, characters have the option of delivering additional damage. PM the moderator if you want to deliver extra damage. Once an attack is issued it cannot be revoked. Additional attacks may be initiated, assuming there is energy remaining to execute the attack. There is an
additional one point of energy required to launch a second attack, two points required to launch a third attack, etc. This is only applicable to a character's "standard attack" - special attacks are limited to one use per day. A special power can be used in conjunction with a standard attack with no additional penalty.

At the end of the Day cycle, the character who receives the most effective damage (some damage may be negated by use of active or inherent powers) is eligible for lynch. If the effective damage is greater than their remaining health, that character is removed from the game. Additionally, a second character who sustain a level of effective damage greater than or equal to twice their health rating (ex: Health of 6, if reduced to -6 or less they would fall under this rule) will suffer the same fate. So it is possible for there to be no "lynch" or for their to be two "lynches" in a
given day. The tie-breaker for 2nd kill, if it comes to that, is 1.) furthest value from zero 2.) most damage sustained in current day.

In the event that there is not a day kill (excluding Day 1) the forces of Apocalypse will have the option to execute an additional night kill. Since the amount of total damage sustained is not published, the order of attacks and the player executing the "kill shot" will be noted in the end of day summary. The characters faction will be revealed upon death, and it will be revealed if the character was a member of the "Twelve".

Night Cycle:
Many characters will have powers that can be used during the Night Cycle. Additionally, the forces of Apocalypse will be able to initiate a night kill that is not related to expending health/energy. Heroes may be able to impact the night kill through use of powers. Below is the order for night actions. In cases where multiple actions fall in the same sub-category and order does matter (two attacks on same target, for example) a random number generator will be used to process the order.

Order of Night Actions:
1. Defense actions
2. Research actions
3. Attack actions - heroes first, then villains
4. Energy/health regeneration

Powers:
There are four classes of damage: physical, energy, psionic, and magical. Characters may have resistances to some or all of these damage types.
Characters may have active or passive powers. Active powers must be declared - in the thread or via PM, as specified by the character description. Passive powers are always active.
Example:
Active Power:
Laser Beam (1) - does one point of damage for each point of energy used
Passive Power:
Tough Skin (0) - subtract one point of damage from all physical attacks against the character

Expect that there will be some duplicate powers, depending on character selection (Iron Man and Doctor Doom, for example) but a ton of unique powers as well. Powers should be a reflection of the comic book character, but likely will not be an exact representation. In rare cases different powers have been assigned. This is done for both game balance and to introduce some elements of unpredictability in the game.

Teams:
Heroes may form "teams" by mutual declaration. When a team is formed, they have the opportunity to deliver additional damage by acting in unison (+0.5 additional damage for every member of the team, rounding down) . However, if there is a villain participating in the team they have the opportunity to sabotage the effectiveness of a team's actions (-2 cumulative damage). Teams can be formed and broken up at any time. The declaration of a team must be agreed upon in the
thread. The team should be announced in bold, with the name of the team and all member of the team. Additional benefits may become available for teams who remain together for a sustained period of time.

Additional Notes:
1. If you try to use a power and do not have enough power to use it the power will not activate
2. If you try to use a power and use more energy than you currently have, the moderator will assign all remaining energy to the power
3. No editing posts
4. Actions are processed in the order posted. So if someone issues an order such as "protect Solecismic with a Force Field" that will impact future attacks but have no bearing on attacks already launched
5. Character powers will take precedence over any rules posted in this thread. The rules here are meant to apply to the majority, but in some cases may not apply to a small minority
6. This is a comic book setting. Expect some new mechanics for this game that pay homage to a comic book universe.
7. Playing in character is highly encouraged. The moderator reserves the right to reward players for especially good role play, either publicly or privately.
8. If a character is driven below 25% of their health, but still lives into the next day, they will be listed at 25% of their health (rounding up) heading into the night cycle. Regular healing will take place at that time.

Last edited by hoopsguy : 01-19-2007 at 07:45 AM. Reason: edits in red
hoopsguy is offline   Reply With Quote