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Old 06-20-2012, 12:33 PM   #1058
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
Magic Items:

Potions - of Sweet Waterx4, Diminutionx9, Gaseous Formx3, Poisonx11, Telekinesis, Extra-Healingx11, Healingx37, Levitationx4, Spider Climbingsx3, ESPx3 Animal Control – Horses, Clairvoyancex3, Fire Resistancex11, Philter of Lovex5, Control Plantsx2, Neutralize Poisonx2, Speedx8, Cure Disease, Water Breathingx16, Invisibilityx6; Invulnerabilityx7, Undead Controlx2, Heroismx2, Flyingx7, White, Silverx2, Red, Black, Greenx2 Dragon Control; Oil of Etherealnessx4, Strength, Treasure Findingx4, Human Controx3, Growthx2, Animal Control, Philter of Persuasivenessx2, Super-Heroismx2, Polymorph Selfx6, Titan Strength, Agility, Seeing, Fire Giant Controlx3, Freedom, Mammal Control, Fire Breathx3, Delusionx6, Storm Giant Strengthx2, Oil of Slipperiness; Hill Giant Strengthx2; Plant Controlx5; Vitality; Tongues; Pursuit, Nutritionx3, Fish Control, Levitation, Super-Heroism; Cold Resistancex2; Lycanthrope Control;, Infravision, Fire Giant Strength, Devil Control,

Weapons and Armor -

+1 Scimitarx2, Short Swordx6, Daggerx11, Macex5, Battle Axex5, Longswordx4, Two-handed sword, Arrows x63, Broadswordx2, Short Composite Bow, Warhammer, Morning Starx6; Spearx2, Longbowx2, Horseman’s Pick;
+2 Longswordx4, Throwing Dagger, Bastard Sword, Daggerx5, Arrowsx29, Mace, Bastard Swordx2, Footman’s Macex5, Cutlass, +2 Battle Axe (Can only be used by STR 16+), short sword, baton (1d6); Speax2r, Warhammerx5, Javelin, Boltsx11, Flail; Hand Axe; Battle Axe; Two Handed Sword,
+3 arrowsx15, Short Sword, +3 Spear, +3 Battle Axex2, Warhammer, +3 Sling Stone, permanent, Bolt, Javelin,
+4 great mace – 1d8/1d12 instead of normal attacks;
+1 Plate Armorx3, Plate Mailx6, Chain Mailx7, Shieldx8, Leather Armorx4, Banded , Ring Mail
+2 Chainmailx6, Leather Armorx2, Shieldx6, Plate Armor, Plate Mailx2, Dvergr-sized Plate Mail; Scale Mail;
+3 Chainmailx3, +3 Plate Armor; +3 Shieldx2,
+4 Studded Leather;

+1 Short Sword of Speed, +2 Crossbow of Speed, +2 Heavy Crossbow of Speed, +1 Flaming Swordx2, +3 Frostbrand Swordx2, Sword of Giant Slaying, +2, +3 vs giants and double damage, Dragon Slaying Sword, +2, +3 vs dragons and double damage, +1 Sword, +4 Defender; +2 Dagger, Longtooth; Death Lance – 6 chargesx4, 3 chargesx2; Cold Sword;

+1 Studded Leather, Protection from Normal Missiles (-1 per die from magical ones too); +1 Shield, +4 vs Missiles;
-1 Dagger; Armor of Vulnerability; Plate Mail of Vulnerability;
-2 Short Sword, -2 long sword, -2 Shield of Missile Attraction, -2 Spear Cursed Backbiter; Trident of Yearning
Female Elven Chainmail, Giant Sized Black Dragon Hide Armor, Elven Chainmailx2, +2 Elven Plate Mail; +3 Chain mail, acts as Feather Fall 3x daily;

Arrow of Giant Slaying; Arrow of Thief Slaying; Dagger of Venomx2, Hammer of Thunderbolts, 13 Javelins of Lightning, Javelin of Piercing; Giant Sized Two-Handed Sword +4 to hit, +6 damage; Giant Sized Two handed Sword +4; +2 Giant Sized Two Handed Axe – 10d4+2, natural 20 severs arm 1-2, leg – 3, head – 4-6;

Longsword +1, +2 vs Undead; Short Sword +1, +2 vs Scaly Things; Dagger , +1, +2 vs Magic Users and Enchanted Creatures; +1 Broadsword, +3 vs regenerators; Two Handed Sword, +1, +4 vs Gas Spore; . +1 Dagger vs Lycanthropes; +1 Longsword, +4 vs Reptiles; Bastard Sword,+1, +3 vs Undead; +1 short sword +3 vs lycanthropes and shapechangers; +2 Battle Axe, +4 vs Undead and Negative Plane; +2 dagger, +4 vs trolls; +2 Broadsword, +3 vs goblinoids, orcs and regenerators; +1 Broad Sword, +2 vs Magic Users and Enchanted Monsters;

Rings - Ring of Water Walkingx3, Ring of Depetrification – 12 charges; Ring of Protection +1x13; +2x3, +3x4; Ring of Warmthx4; Ring of the Grasshopper; Flying – 4 charges; Ring of Quick Action; Ring of Invisibilityx4; Ring of Seeing; Ring of Delusion; Ring of Human Control; Ring of Fire Resistancex3; Ring of Telekinesis, 50 lbs; Ring of Infravision; Ring of Swimming, Bard’s Ring, Ring of Feather Falling, Ring of Anti-Venom -20 chargesx2; Ring of Free Actionx5 *; Ring of Sustenancex2 *
Ring of Water Command; Ring of Shooting Starsx2; Mud Ring; Ring of Three Wishesx3 (1 charge, 2 charges, 3 ch)
Ring of Djinni Summoning – Can only open a gate to a random Prime Material Plane once/month, and nothing else.
Ring of Contrarinessx2, Ring of Delusion, Ring of Feather Fallingx2
Ring of Spell Turning
Ring of Spell Storing – Detect Magic, Sleep, Ray of Ondovir (1,1,2); Ring of Spell Storing - (5, 3, 3, 3, 1) Conjure Earth Elemental, Searing Serpent, Skulltrap, Dispel Magic, Sleep; Ring of Spell Storing (8, 2, 4, 5) – 8 is empty, Knock, Polymorph Self, Animate Dead; Ring of… 1, 2, 3 and 3 Spell Storing – Charm Person, Locate Object, Fly, Fireball;
Ring of Command – 9 charges (Command 1 charge, Charm Person and Suggestion 2)

Wands, Staves, Rods -

Wand of Paralyzation 2 charges; 1 charge; 17 charges, 38 charges;
Wand of Magic Missiles – 10 charges, 12 charges, 20 charges; 100 charges; 2 charges;
Wand of Wonder – 45 charges; Wonder, 13 charges ; Wand of Fog (8 charges)
Wand of Force – 90 charges; Wand of Negation – 5 charges; 32 charges; Wand of Light – 27 charges; 23 charges; Wand of Opening – 10 charges;
Wand of Treasure Location – 5 charges; Wand of Trap Detection – 17 charges
Wand of Frost – 15 charges; Frost – 14 charges; Frost – 8 charges; Wand of Cold – 16 charges; Wand of Ice Storms – 42 charges;
Wand of Lightning Bolts – 14 charges; Lightning – 23 charges
Wand of Viscid Globs – 79 charges; 48 charges; 19 charges;
Wand of Metal Command – 19 charges; Polymorph, 1 charges;
Wand of Fire – 68 charges; Spider Wand – 64 charges;
Wand of Fear – 22 charges; Fear, 52 charges; 5 charges; Wand of Illumination – 44 charges

Rod of Terror – 8 charges; Rod of Electrification – 17 charges. ; Rod of Smiting – 41 charges; Smiting – 14 charges, Smiting – 19 charges;
Rod of Cancellationx2
Staff of Power (3 charges), Staff of Striking 18 charges; Staff of Striking, 22 charges; Staff of Striking – 13 charges; Staff of Striking – 48 charges; Staff of Striking – 12 charges; Staff of the Serpent, adder



Scrolls –

Wizard Scrolls - Read Languages, Aganazzar’s Scorcher, Odeen’s Magic Cloud, Levitate, Ray of Fatigue, Tongues, Invisibility, 10’ Radius, Push, Stinking Cloudx2, Haste, Fly, Gust of Wind, Minor Globe of Invulnerability, Fireball, Locate Object, Ice Storm, Wall of Fire, Invisibility, Magic Mouth, Dispel Illusion, Illusionary Script, Shield, Light, Mirror Image, Spectral Hand, Continual Darkness, Paralyzation, Shadow Door, Audible Glamer, Dancing Lights, Wall of Fog, Invisibility, Spider Climb, Dig, Feign Death, Affect Normal Fires, Jump, Invisibility, Strength, Dispel Magic and Hold Person, Locate Object, Polymorph Other, Non-Detection, Emotion, Magic Mouth, Dispel Magic, Monster Summoning III, Disintegrate, Death Spell, Lightning Bolt, Enervation, Magic Mouth, Fly, Charm Monster, Polymorph Other, Maze, Death Spell, Monster Summoning I, Symbol of Discord. Disintegrate, Gust of Wind, Tongues, Polymorph Self, Remove Curse, Airy Water, Limited Wish, Mislead, Summon Swarm, Control Weather, Crystalbrittle, Energy Drain, Mass Invisibility, Gate, Charm Plants, Friends, Magic Missile, Knock, Mirror Image, Web, Slow, Rary’s Mnemonic Enhancer, Spider Climb, Extension I, Levitate, Infravision, Pyrotechnics, Knock, Tongues, Globe of Invulnerability, Wall of Stone, Stone to Flesh, Symbol, Vipergout; Rope Trick, Slow, Stone to Flesh, Phase Door, Write, Fool’s Gold, Magic Mouth, Dispel Magic, Distance Distortion, Statue, Wall of Fire, Invisible Stalker, Charm Monster, Passwall, Acid Bolt, Fire Trap, Push, ESP, Burning Hands, Wizard Lock, Ice Storm, Find Familiar, Limited Wish, Dispel Magic, Monster Summoning III, Wall of Iron, Vocalize,

Cleric scroll – Sanctuary, Resist Firex2, Cure Light x11;Healx6, Cure Diseasex4, Dispel Magic, Cure Seriousx6, Purify Food and Drink, Feign Death, Resurrectionx2, Atonement, Wind Walk, Neutralize Poisonx8, Dispel Evilx3, Commune, Striking, Stone Tell, Remove Cursex3, Protection from Evil, Shillelagh, Word of Recall, Unholy Word, Restorationx2 , Sanctuary; Dispel Magic, Silence, Slay Living, Cure Critical Woundsx6, Animate Deadx2, Raise Deadx3, Flame Strikex2, Dispel Magic, Tonguesx3, Resist Cold, True Seeing, Purify Food and Drinkz2, Part Water, Control Weather; Find Traps, Stone Tell, Conjure Animals, Find the Path, Regenerationx2, Atonement,

Protection from Acidx2, Cold, Demonsx5, Undeadx8, Magicx5, Elementalsx4, Lycanthropesx4, Felines, Traps, Devils, Possessionx2,
Cursed Scrollx5

Items Worn

Gauntlets of Ogre Powerx3; Gauntlets of Dexterity; Gauntlets of Proficiency; Gauntlets of Swimming and Climbing; Gauntlets of Striking – deal 1d6 damage each time melee damage is dealt;
Robe of the Archmagi, Evil: Robe of Useful Items
Necklace of Missiles –5; Necklace of Adaptation
Bracelet of Swimming;
Bracers of Defense AC7x2, AC6x2 and AC4x5, AC3; Bracers of Protection vs Normal Missiles; Bracers of Cleaning
Periapt of Proof Against Poison +2x2, +3; Periapt of Health
Amulet of the Planes x2; Amulet of Protection vs Crystal Ball and ESPx2; Amulet of Protection from Good, 3x daily; Amulet of Protection - +3 – also protects the wearer from wolfsbane; Amulet of Finding (other half illusionist has);
Talisman of the Golem; Medallion of ESP 30’; Scarab of Death
Belt of Flying, 39 charges; Girdle of Frost Giant Strength
Boots of Speed: Elven Bootsx3, Boots of Levitationx2; One Left Boot, Elven; Boots of Striding and Springing; Dancing; Slippers of Spider Climbing;
Cloak of Displacementx3; Cloak of the Manta Ray; Cloak of Protection +2x4, +1x3; Cloak of Poisonousnessx4; 4x Gargoyle Cloaks, Hell Hound Cloak; Cloak of Magical Portal Accessx3, Kalnaka’s Black Cloak; Elven Cloakx3; White Dragon Skin Cloak - +3 save vs cold, 50% less damage from cold sources; Lurker Cloakx2;
Set – 1 Black Cloak, Black Boots -75% to move silently/be invisible in dungeons.
Helm of Alignment Changing; Mask of Disguise
Ioun Stone - Incandescent Blue Sphere (+1 spell level), +1 AC and Save
Eyes of Humanoid and Monster Charming

Bag of Holding, 10,000 coinsx4, Bag of Holding, 5000 coins, Bag of Holding 2000 coins Portable Hole, Flatbox
Crystal Ball with Clairaudience, Crystal Ballx2
Jar of Preservingx3; Mead Pitcher; Jug of Alchemy; Decanter of Endless Water;
Monocle of Read Magic, Gem of Seeing, Lens of Detection
Rope of Climbingx2; Rope of Entanglementx2
Dust of Appearance x13; Dust of Disappearancex60
Paperweight, Rary’s Mnemonic Enhancer – 2 charges
Ear Ring
Broom of Flyingx2; Whistle of Flight; Wings of Flyingx3;
Stone of Diminution, when held acts as potion until dropped.
Quaal’s Feather Token, Finger, Arrow; 3 Beads of Force;
Five Pellets in a small box (Flash Pellets)
Incense of Mediation x10; Candle of Invocation – LG; Candle of Invocation – CE – 3 hours remaining; Candle of Invocation – CG; Everburning Incense;
Luckstone; Chime of Opening;
Horn of Blasting, Iron Horn of Valhalla; Pipes of the Sewers; Horn of Demon Dismissal – 2 charges; Horn of Fog
7 Jars of Nolzur’s Marvelous Pigments; 3 jars of Keoghtom’s Ointment,
Undersea Boat
Mirror of Mental Prowess; Huge Silver Mirror – Reflects Invisible/Magical Critters as they are; Mirror of Opposition;
Ebony Fly, Serpentine Owl Figurine
Prison of Zazig
Daern’s Instant Fortress, Cube of Force
Brazier of Controlling Fire Elementals; Stone of Controlling Earth Elementalsx2; Censer of Controlling Air Elementals

Demon Staffx3 – Once/day – Cause Fear touches no save, 4d6 damage by touch, summon a Vrock, turn user into a Type III demon for 5 rounds.

Silver Chain with Otiluke’s Freezing Sphere Sling Stone once/day created (4d6 damage)
Undead Turning Rod Immunity 10’ Radius
Amulet of Protection vs Turning x10

Cleric Only - Phylactery of Action, Pearl of Wisdomx2, Snake Staff, Staff of Healing – 15 charges
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