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Old 04-27-2015, 10:47 AM   #324
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Meanwhile, more scouting is coming in from the Halflings. There are three enemy armies, one advance force of 200 that will arrive in 10 days from the eastern edge of a mountain chain, and one that is heading for the mountains and their main force that’s moving west of the mountains. Alzar tells the assembled committee that he will destroy the advance force himself, personally. Of course they doubt his word even though they know who he is.

The next day, after preparing the right magic, he teleports over a halfing, elf, dwarf, and two humans – all leaders, or sub-chiefs, and has them watch from a hill.

Alzar builds a huge fire, and the over the course of the next 10 minutes, Alzar summons elementals, even two fire elementals, his Stalker, Griffin, Shadows, and such. Then he uses similar tactics as before, and flies to the other side of the army and uses mass attack spells like Skulltrap, Death Spell, Wail of the Banshee, Chaos, Mass Domination, Mass Charm, and more to dominate that area of the battle. Then as they retreat before him, they run into his assembled forces. The group is thoroughly destroyed as a fighting unit and suffers more than 50% casualties. Alzar was safe with his Bracers of Protection Against Normal Missiles and flying overhead. (It’s hard to damage when you have eschewed magic – that makes it hard to take out the elementals as well). As they break and flee, Airs and Griffins chase them down and a slaughter engulfs. 143 soldiers have died, while the remaining 67 include 22 that are now Alzar’s friends. The friends give Alzar detailed information about the battle plans, including a fourth army that has set sail and intends to land behind their forces.

Alzar lets them head back, he wants the sort of these 45 people to demoralize the rest. The five he brought are Mass Teleported back and give a great story.

The next day, Alzar memorizes the four Elemental spells again (Conjure Greater, Conjure Air, Water, Earth) and then Mass Teleports them into the middle of the main army. It takes them a while to kill them (they do, the oards are with the army and their weapons work on it), but again, Alzar wants to slow them down. That night Alzar teleports over and scouts the ships that are sailing. They are about 18 days away from the area ,but they have 1200 soldiers on board more than 100 ships. It’s a major army, and not just some small force. He heads into the OtherSpace for tonight and learns new spells and readies himself for the morrow.

The next day, Alzar has memorized a pro-water campaign and will be a little different – stealthier. He uses a pinch of dust of disappearance and then flies down. Using his Ring of Water Command, Alzar can walk on water, purify it, create it, water breath cast Airy Water, and then cast spells Lower Water, Part Water, Wall of Ice and summon a water elemental. He moves to one of the boats and casts Virus Charm on a crew member and then leaves it. He then heads to another ship and casts some other spells here and there. He conjures a water elemental and it punches up through the bottom of a ship and will sink it. But that’s the only overt thing he does. The rest of the hour or so he spends here he casts subtle spells, like Sleep (and then knocks them overboard) or Charm Person or Mass Charm/Domination. He uses Dire Charm and someone attacks their neighbors and is killed. He uses the Eyes to Charm a full boat of people, he uses Summon Swarm to summon a swarm of small dragonflies who attack the sailor in the top deck, who dies. And the one or two people he suspects may have seen him do something he uses Forget or Ray of Oblivion on. By the end of the day, three ships are been charmed enough to be under his control, and a 4th was destroyed.
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