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Old 04-27-2015, 11:30 AM   #325
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
And using different version of this story, over the next 6 days, the same things happen. One ship will be destroyed (under different circumstances.) and then ships will, quietly, come under Alzar’s control while he uses quiet spells like Hold Person and Power Word Stun to freeze people, and keeps things on a natural level. By the end of the week, there are 93 ships left, and 21 ships of those are now friends (or dominated) by Alzar.

Alzar then appears to the ships on the morning of the 8th day out, and he gets them to veer off and pull away from the fleet. He conjures three water elementals (Ring, Mask, Spell) and three airs (Mask, Spell, Censer). And they are a smashing force that moves against the others. He uses range spells like Death Spell and more and at the end, 10 ships have been destroyed. With 21 veering off in another direction, and 7 more destroyed in the week before, that drops their numbers. They change their plan and retreat, having lost too much of their number to pull out.

With the two armies that were going to create flanking issues handled, Alzar heads back to check on the preparations. He wants all 8 humans together in one army, and they have bene working together. The dwarves and elfs are in separate support armies. The humans lack missile fire, but the elves have it.

Alzar is informed by the halflings that the main army has a huge iron dragon that has been brought with them. He scrys on the army and they are partially correct. There is a very large war-oriented four legged robot that the oard have assembled and “dragon” is a term that works, only because of its size and threatening nature. There are two oards on top, guarding it as it moves. An hour later, Alzar conjures an greater earth elemental, uses his Zoster, and then the two teleports over, next to the thing to take it out. He is immediately hit by beams coming from the alien’s ray gloves. He takes 13 damage. They were on the lookout for him, and got the jump on him.


Initiative.

6 vs 9. Alzar hacks at the robot with his axe and shield. 14, 10, and 12. He hits three times for…44 damage. The elemental needs a 5 and rolls….6. Hits for 13. The “creature” roars at Alzar and stabs him with a spiky tongue for 12 damage (Robots ignore all illusions, including his Cloak). The Oards use a pair of fireball gems at him and his friend, and hit for 19 and 22 damage. Alzar is reeling.

Alzar 15/79

4 vs 7. Alzar switches out the shield for a potion, carves the robot twice more for 22 damage and it dies and the oards fall. He quaffs a superhealing potion to gain 40 life. 7 vs 6. They use rays and strike him, and then he carves and kills one and the Elemental smashes the other for 20 damage. 3 vs 5. Alzar kills the wounded one.

Their army is moving towards them. Alzar orders the Elemental to charge into them and conjures other aid, like shadows and the Stalker. Then he uses the time they buy him to collect various items:

2 Ray Gloves
4 Fireball Gems
Parts from large robot

He teleports back home after taking out the dragon and reports his success.
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