View Single Post
Old 11-15-2012, 11:25 PM   #49
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
It will cost about 7.5 mill to fix the Colossus. That is a nasty DropShip from the Star League era. It is a troop transport that can carry, are you ready for this? It can carry one full battalion of mechs, 72 tanks, 725 tons of cargo and 12 foot platoons of infantry. That is an incredible amount of military might. It’s name was the Honored Living, and we find that a suitable name and keep it. It will be fixed in early September.

What mechs do we salvage? We will pay 32 mill to fix these up and here they are

WHM-7A Warhammer, 2750
EMP-6A Emperor, 2612
SHD-2hb Shadow Hawk, 2750
EXC-B2 Excaliburx2, 2620
ST-8A Shootist, 2621
FLS-8K Flashman. 2701
BMB-12D Bombardier, 2735
STN-3L Sentinel, 2651
KTO-19 Kintaro, 2582
FFL-3PP Firefly, 2750
MON-66 Mongoose, 2660
WVE-5N Wyvern, 2660
BLR-1GB BattleMaster, 2750
KGC-000, King Crab, 2741
BWP-3A Ymir, 2750
HOP-4BB Hoplite, 2750


These 17 mechs were able to be repaired and reinstated. They are all vintage Star League era mechs. I put the years of that variant or mech’s production. We tend not to know for sure on those given a 2750 stamp, and that often speaks for the general era of the mech instead. Some of these designs suck, but many don’t.

Take the Hoplite as an example. This is a 55 ton mech that rocks max armor, moves 4/6, and features both an LRM 15 and an ER PPC. It has 11/22 heat sinks, so it can handle it all. It has CASE, an Anti-Missile System, Artemis IV for the LRM 15 and a Guardian ECM Suite as well. This is a good solid mech, that can sit back and launch long range fire, and yet it has max armor, an AMS and no XL engine, so it can trade long distance fire for a concerted amount of time. This is a very strong mech. It’s also super rare. Most Hoplites were believed destroyed after the Amaris War and only a handful are running around. Do we risk running it?

Another example is the Ymir. This is a variant made around the time of the wars in the Star League. This 90 ton mech moves 4/6, has 12 tons of armor (ick), 16/32 heat, and has an LRM 10 with Artemis IV, SRM 6 with the same, two large lasers, and a medium one. While it may not have the punch of bigger weapons such as a Gauss or LRM 20, it still features three long distance weapons and some punch up close. It needs more armor and a better weapons config, but it’s not going to embarrass you out there.

Consider this early Shadow Hawk variant. 55 tons, 5/8/3 movement, 11/22 heat sinks, 9.5 tons of armor, no XL, LB 10-X, 2x medium lasers and 2x SRM 2 Streak. Again, this is not a bad mech for the era at all. This early BattleMaster has 85 tons, 4/6 movement, 17/34 heat dissipation, 14.5 tons of armor, no XL, 2x ER PCC, large pulse laser, 4x medium laser. With that energy weapon heavy load, it can last a while in battle. You fire the ER PPCS at range while closing, and then just one, and the other weapons in range. The early Warhammer features 70 tons, 4/6 movement, 13 tons of armor, no XL, 16/32 heat, 2x ER PPC, 4x medium laser, 2x small pulse laser, and 1 SRM6 with Artemis. This is very similar to how later ‘Hammers would look, and it has a lot going for it, without the crappy Flamers and Machine Guns and downgraded weapons others would later feature.

So what do I do with this materiel? Well, right now, not enough people to run my stuff, so it sits.

The rest of the stuff in here we sell for 12 mill. The government pays us 5 million for ending these various threats at their request.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote