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Old 10-17-2015, 12:41 AM   #362
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Month 11, Year 5 –

Alzar’s 3 months of teaching Necromancy have concluded.

This month there is a huge electric storm in the north of the Ljallenvals that hits and rages for two days around 350 miles north of Alzar’s March.

In other news, Alzar’s World Walk spell works, and he opens a gate. (There is a 70+level% chance of that spell working - so 96% chance). Alzar gets his things he has prepared, and steps through…

On the other side of the Gate to Another world is the city of Loccia (pronounced Looo-Cheee-uh) on the Prime Material Plane of Jaspa’a. Loccia is famous as one of the largest centers of learning among the planes. There are thousands of mages of every specialty here, sages and scholars, merchants and artists and the learned from countless planes, from alternate Primes to the Outer Planes.

Loccia has numerous guards and wards all around, and some unusual ones to protect it. While in the city proper, no person can open a portal or summon anything, nor can any creature or natural phenomenon do so either. This is a ward set by a Deity of Knowledge who resides in this city. It cannot be broken by mortal means of any sort. Another Deity here, his wife, is of Justice, and she has decreed that no one can lie, mislead, sneak around, or hide anything. Everything is visible and honest here. This prevents merchants from scamming customers, it prevents thieves from slipping in and stealing, and more.



Alzar has arrived about 2 miles from Loccia proper. He bends down and picks up a number of rocks – they are all reddish, as is the sky. He’ll use them for future travels here. Because the wards in the city prevent any extra dimensional usages as well, Alzar slips into his OtherSpace to store some things, and then reaches over to collect the Super Light chests that he had from Hamedh, and they have numerous items like gems and books and supplies in them. In Loccia, coins are not accepted as trade, due to the fact that too many realms have different size coins, different strengths of metal, and more. Therefore, gems are the major currency of exchange here, and additional trade is a big thing as well. So Alzar has some magic items, and more.

Alzar has a wagon of items with him, plus a few guardians and such from his realm, including his bodyguard, a golem, his imp familiar, and more. Alzar rolls into town.

Alzar find a place to hold up, and begins to spend some time exploring and shopping. He trades, shops, and exchanges goods, and four days later, Alzar returns back to Pandius, with the following trades and purchases.

Alzar took with him various things, including a pair of Tomes with the spells he created to trade as well as a few others. His first major acquisition is one he is particularly happy with
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