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Old 10-17-2015, 12:57 PM   #369
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
A tunnel around 10-15 feet wide and 8 feet deep penetrates the structure. After ten or fifteen feet in Alzar again tries the scrying stone, hoping that the protection has been passes, but it still won’t work. Similarly, the walls are made of the same stuff on the outside, and he can’t use passwall or other spells to penetrate them.


There is no light here, and Alzar chooses not to use any, he sees better in darkness with the Iuon Stone than a creature with infravision can. He’s in a good spot here.

The passage begins to widen a bit and then, Alzar can make out a wall, crenellated, with some presence behind it. He pauses about 30 yards away to try and make it out. Before he can, 8 hobgoblins who have similar enchantments fire a set of arrows at him - they are magical arrows, and they are trying to hit Alzar’s shield, and such. He is not currently wielding a weapon. None hit him, but they have his range and now know about the Cloak.

Alzar springs up and readies a spell as more arrows fly. Who wins Init?

The hobbies do.

They are firing +4 arrows from +4 bows and get +8 to hit. With those bonuses, they need 16 to hit Alzar, and two of the 8 do. All of them are firing Arrows of Dispelling, and suddenly two Dispel Magics fire off. Alzar’s Iuon stone drops to the ground and he is blind, which forces him to stop his spell this round. He doesn’t have any active magical spells or protections, but his non-artifact items won’t work for two rounds, one/arrow.

Alzar takes 10 and 11 damage

38/79 (Fast Healing + Healing Proficiency by Alzar)

Alzar reaches down to secure the stone and then begins to retreat. One more round of weapons fire, this time with +4, +7 vs weapon wielding foes, and Alzar is not carrying a weapon (the shield does not count) so he loses magical bonuses (except from his shield, which is an Artifact). Alzar is hit three times for 4+4+4 - 12, 4+4+4 = 12, and 3+4+4 =11

34 damage - close -

4/79 for him

Alzar flees. He stops and mediates for one round and then enters OtherSpace rather than continuing to flee.

He quaffs a pair of Healing Potions, and readies some spells to heal him. The dispelling arrows have ended, and he uses the Iuon Stone again, and he casts Bone Block to drop his ac by 4. That will make it a lot harder to hit him with these dorks. He casts a few other spells - Friends and such, and then he pulls off the Ring fo Wizardry (which normally would double is 1st and 2nd level spells) for a Ring of Regeneration, and he grabs the other artifact he has, the Face of Xenous, in case he needs it. He doesn’t like it though, it’s only used in dire circumstances. He grabs the Dusty Rose Spindle to drop his AC by 1.

He head back out with 28 hp already from healing and regeneration. The hobgoblins fanned out to try and find him and shout out his location. Alzar rushes to one readying a third level spell he has prepared.

Init.

Alzar casts Sleep and drops 3. Arrows fly out from four, and one hits him for 10 damage., The last one uses this round to wake a sleeping Hob. They are smart and trained well.

19/79

Alzar stops, grabs the skull at his waist and casts Skulltrap, and then launches it. 4 hobs are caught in the radius and die, 1 of the sleepers too. They miss him, and the hob wakes the last one, and 4 are left, and they begin an orderly retreat.

Alzar loses init this time and two further away fire at him and the closer ones get further away. Alzar is missed (they need a 20 now) and then follows with him grabbing the Dagger at his belt made of unicorn horn. He hoists his axe, uses Unifex to teleport in front of them, and then attacks from behind.

Two turns later they are all dead.

Alzar grabs:

8 +4 short bows
4 +4 arrows, +7 vs weapon using foes
2 +4 arrows of dispelling survived
8 +4 Arrows of Climbing survived
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Last edited by Abe Sargent : 10-17-2015 at 12:58 PM.
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