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Old 10-17-2015, 09:26 PM   #377
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
Alzar heads to sleep that night and awakens…



The Path to Immortality:

1). Must be at least 30th level. Alzar is 25th, almost at 26. You can begin the path later, but you must wait until level 30 before taking it

2). An aspirant must select a path for the Sphere of Power that they want to serve. Matter, Energy, Entropy, Time, and Thought.

3). An aspirant must find an Immortal to sponsor them


After Alzar gains sponsorship, he must “stay true” to his chosen path until he finishes the various quests and struggles that are required.

The Sphere of Energy is the easiest path for a Mage. He’ll have to gain 400,000 after getting to level 30, rather than 600,000 others need. He must create an entirely new magical item of extreme power, an array of spells, transform his land, etc,

The Sphere of Time favors the clerics, and is the “good” place, but one of the major paths that is required to drop it is to and found a dynasty, and then help his dynasty succeed. He would need 600k for this path, maybe require questions like destroying chaotic artifacts and such. Tends to be more lawful and good.

The Sphere of Thought, tends to favor thieves and rogues, and is more neutral in alignment. They want the epic hero, the person who finds an artifact and recovers it o become a huge name on Pandius and to really push themselves.

The Sphere of Matter tends to lawful and neutral, and is the path of the fighter. It requires time spent as other classes, and massive amounts of adventuring and such.

The Sphere of Entropy tends towards chaotic and evil, and due to its nature, any aspirant must create their own unique path to Immortality.


Alzar has aspects of multiple paths already. Energy is likely the easiest for him as a Path Mage, he specializes in artifice and creation already. But a sphere that leans chaotic and neutral is not necessarily what he wants. He has developed a name for himself here in Norwood as the Lord of Wood and Fire and aided the barbarians very well. The Sphere of Thought’s concept of the great hero suits that. He has founded a nation that is in the Time’s concept of long-lasting impact on the world, and even Matter’s path is more towards him as he is both a fighter and a mage already - the others are easily done. He could even do entropy.

Alzar recalls what the Barbarian Immortal told him, that there were guidelines in place to prevent a bunch of people from other planes to come to Pandius, and then seek immortality. He would likely need more than one sponsor and such. But that is information for later. For now, Alzar begins to consider his options…
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