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Old 10-18-2015, 10:42 AM   #390
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
(from the back of the module:

“Long ago the Lords of Chaos strove with the forces of Law and were defeated. Their great temple destroyed and their minions scattered to the four winds, the Chaos Lords withdrew, and a new balance held sway in the land. But prophecy said that one day the fallen temple would rise again, heralding the Lords' return to spread Chaos across the world once more.

And now comes a cry for help from the dwarves of Isar, saying that the Lost Shrine has risen from beneath the dark waters of the lake that kept it hidden for thirteen centuries. Already forces are gathering - some eager to plunder the temple's legendary treasures, some wishing to join under the Chaos Lords' banner, some desperate to destroy the shrine before the world they know is swept away.

"Find the Chaos Key," says the prophecy. "The hand that holds the Key may shape the future." But will you be in time to be the one?”)


PDF here if you want to follow along:

http://cporter.net/rpgs/books/Dungeo...undushatur.pdf


Some Shrine keys:

Doors are locked and require a Break Doors roll to open (Alzar’s magically enhanced str auto-succeeds, but it’ll be loud.)

Everything radiates magic

Everything is intensely chaotic. Lawful characters get -1 to saves, to hit ( I added this one to increase the level of difficulty)

All undead here are Chaos variants of undead and cannot be controlled or turned by lawful characters (I am amping this defense as well). Any attempts to do so that would normally succeed simply turn them “off” for 2 rounds.

All encounters are hostile, unless otherwise stated ,and cannot be negotiated by a lawful character.

No surprise chances by Alzar
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