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Old 12-04-2005, 06:44 PM   #73
dubb93
Grizzled Veteran
 
Join Date: Nov 2004
Quote:
Originally Posted by Vince
So...seems that a likely place to start discussions on this game is the strategic value of the Jail. I think that for the villagers, the jail is only useful later in the game, when the 'wolves' have been thinned out a bit -- the early game is mostly a time to fish for information, and little is learned about anything if no one is killed. The assassins definitely gain by having no kill on any of the first few nights...we gain no information, they have no risk of being killed, and they get to kill in the night.

I think at first, at least, most (if not all) of our votes should be for execution.

Why? I think the best thing would be to let the jail fill up a bit and wait for the sneaky nobles to hit an assassin.--It may even give us hints to the other assassins

1st off, we lose WAY more points for voting to lynch a noble than voting to jail one. And we all know the early votes are always crap shoots.
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Quote:
Originally Posted by McSweeny
Because you know it takes sound strategy to get killed repeatedly on day one right?
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