View Single Post
Old 05-09-2020, 04:52 PM   #53
Abe Sargent
Hall Of Famer
 
Join Date: Dec 2001
Location: Catonsville, MD
They head up stairs which leads to a hallway:

“This hallway stretches for the length of the second floor with a cross hall about midway down. If no alarm has been given, this area will be empty. If an alarm has been given, there will be ten normal sahuagin led by one of the lieutenants waiting to ambush the party as they leave the stairwell. The sahuagin will wait around the corners of the intersection un- til the entire party has entered the hall. They will then drop hooked nets which have been attached to the ceiling on the party. Because of the slowness of falling objects under water, give all characters a save versus dexterity to escape the trap. Regardless of the effectiveness

of their trap, the Sahuagin will attack in the round immediately following. Five of the Sahuagin and the lieutenant have heavy crossbows. They will fire them and then attack. If there are any recognizable spellcasters in the party, the crossbowmen will concentrate fire on them. No more than three will fire at any one target, however. The re- maining five Sahuagin will wait for the cross- bows to be fired and then attack in the same round. The lieutenant will hang back during the fight and continue firing his crossbow at any unengaged party members. He will con- centrate on spellcasters if at all possible. Sa- huagin know about land-dwelling spellcasters and fear them greatly. These Sahuagin will fight to the death. If obviously overmatched, they will attempt to inflict as much damage on the party as possible in order to give the chief- tain and the priestess as much chance as possi- ble to defeat them. The Sahuagin will especially target spellcasters and try to get them to use up as many spells as possible.”


(as you can see I have had more Sahuagin attack Intaria than Juri their normal distractions won’t work on the Shark Lovers as they hate magic users and target them relentless.)

They launch the net trap from above! However the same free action that doesn’t slow them down underwater also keeps them free from the weighted net with hundreds of hooks, and they slip out.

Battle is enjoined! Against these 10 Sahuagin!

Pre-battle, missiles and spells.

They have five crossbowmen who all fire at Intaria. One hits for 5 damage. One of the soldiers moving forward breaks an ink glob and a cloud of ink, which will give the party a +4 to hit and a penalty to their AC.

Intaria casts her special trick, continual light at the eyes of a crossbowmen, it’s blinded permanently, and they all shriek in fear and will be blinded one turn. Juri’s spear spears one of the sliders charging Intaria and slays it, and it returns to her hand.

17/22

Turn 1 – They lose initiative. They can sense their foes in ink but cannot hit blinded. They miss. Juris hits twice as they are easier to hit and kills two. 7 left. Intaria chucks a Skulltrap at the rear and blasts them all for 7d6 – she tosses a high enough number that they all die even if they make saves. Two left.


Turn 2 – They lose initiative. They both attack Intaria with 5 attacks. One breaks through for 6. They are both slain by Juri


11/22.


They search and find nothing on the body.
__________________
Check out my two current weekly Magic columns!

https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent
Abe Sargent is offline   Reply With Quote