Quote:
Originally Posted by Barkeep49
I think this is a common wolf mistake. In CR's case he had a lot of value as duke because I actually expected him to pull a wolf out of a hat at some point. He almost always does as a villager. But the bigger mistake is leaving the Duke around for trust purposes. Having a known and trusted player helps form a positive dynamic for the villagers. On each individual day there is normally a good reason to target someone other than the Duke, but I think it's normally a long run mistake not to kill the Duke.
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I agree with most of that -- I think the Duke's call is marginally better than the popular vote, since there are wolves in that, and the Duke's call if wolf-free. But isn't the fact that he's worth killing what keeps him protected? While I agree it's a good idea to kill the Duke, I don't think it's worth the risk of not getting a kill at all.