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Old 07-13-2005, 01:19 AM   #1
Peregrine
Pro Starter
 
Join Date: Oct 2001
Location: Cary, NC
Werewolf VI - Den of Thieves

You are a group of outlaws, who has been living in a forest camp for some months. There are roads near enough to make your thieving profitable, and villages who are glad to sell you food for the gold you can provide. There are usually people moving in and out of the camp all the time, with some being killed or leaving the trade, and new recruits coming in. In the last few days you've become convinced that something...darker has joined your camp.

A few days ago some of the men found an old ruined tower in the woods. Using a crowbar they made their way inside the bottom part, looking for loot, and coming back with several small vials, each made from a different gemstone. The vials are obviously incredibly valuable and there were at least two murders over them before someone hid them away. Since around the time the tower was entered the camp has felt cursed, there have been two deaths, and these are not the knifings you're used to, no these have been sinister deaths, bodies found in their bedrolls drained of fluids, grotesque husks of the men they were. Could it be that something was released from the old tower when the men opened it? The men in the camp are growing restless, and given that all of you are armed and desperate, more bodies are sure to turn up soon.


Roles

Bandits - The villagers of this game, except that each can make one night time kill during the game. You will not be identified as the killer.

Creatures - Evil creatures which have escaped from the ruins of a tower where they have been trapped for many years. Now you seek sustenance and can kill a person each night. Twice during the game you can specify someone to take over instead of making a kill, they become a creature as well and will work with you. You can't do it twice in one night.

Guard - You spend your nights on guard duty for the camp. This gives you a good chance to spot what's going on, and who is killing who at night. You will be notified each night if you have spotted anything.

Doctor - The camp's "doctor" doesn't have any formal medical training but has picked up a lot on how to treat knife wounds in the back. Each night he can protect one person and if they are attacked by bandits he can save their life. Unfortunately the attacks of the Creatures are too deadly for even the doctor to heal, however the doctor's protection will stop the creatures from taking over the person he protects. The doctor can choose to protect himself but can't protect the same person twice in a row.

Ex-Deputy - A few of the Sheriff's deputies have become bandits either through desperation or after committing some crime. They have the chance each night to try to identify the Sheriff's Men that have infiltrated the camp, by choosing to check one person each night.

Sheriff's Man - You have infiltrated the bandit camp to get information on their targets, which you pass to the authorities. Once per game you can use a night action to blackmail one of the bandits to become one of you. However if you choose a creature beware!

Spy - The leaders of the Sheriff's Men, they have magical ability so they can report back to the king. They can use this ability instead to scan for the creatures each night, PM me the name of the person you want to check.

Hostage - An important merchant from the town who is being held for ransom by the bandits. The bandits don't want to kill him since he is valuable to them, so if a bandit attacks him the attack will not go off, and that bandit will be told his identity. However if more than one bandit attacks him on the same night he will be killed in the confusion.

Camp Leader - You are the head honcho of the camp. Most of the time the men listen to you, but this is a position of very high turnover. Once per game, you can change the target of the lynch after the voting, even if the target is yourself. At this point your role is revealed, and worse, the other bandits may decide they don't like your decision and give you a knife in the ribs. Once your power is activated the other bandits must PM the moderator whether or not they want a new boss. If the majority do, the camp leader disappears, and his role is transferred to one of the other bandits! At that point the new bandit would gain the power of Camp Leader.

Rules

Most of the rules are the same as in other games. If there are any questions, ask me.

Timing is the same as before, lynch votes need to be in by 8 pm eastern, and all night actions should be in by midnight eastern. You can PM me your night actions early if you know you won't be available.

Note - there is at least one secret role not on this list that can affect the outcome of the various rules, just keep that in mind!

Game ends if the # of creatures is equal to the # of bandits left. If the bandits have enough night attacks left to kill all the creatures, the bandits win. The bandits also win if they kill all the creatures. The Sheriff's men want to survive, if any of them are alive at the end of the game it's considered a victory for them.

If two bandits use their night attacks against the same person, neither goes off as they spook each other. The power is not used in this case.

Night actions go in the order of kills, then views. I will determine the order of kills by creatures first, then bandits. If there is a conflict, I will determine who goes first in a random order!

Ties for a lynch vote result in no lynching.

Since there can be people changing allegiances in this game, it's important to note that those who are changed into creatures or Sheriff's Men will lose any special abilities they had, however they will retain anything they have learned through special abilities, etc.

Players will be replaced by alternates if they miss two consecutive votes or are not posting to a level satisfactory to me. Please let me know if you won't be able to post especially if you are a creature, doctor, spy, etc.

NO private messaging between players unless it is specified in your role information.

Notes

Since most of you will have the ability to kill someone once at night, I expect high death rates in this game! Some may save their ability of course, but if you're dead it won't help you.

I will be doing my best to prevent any PMs from me from being used in game via syntax, etc. Hopefully this won't be as much of a problem as it was the last game.

Note that the bandits hate the Sheriff's Men but the creatures come first! However if both groups are wiped out the bandits will be happy.


Last edited by Peregrine : 07-13-2005 at 02:50 AM.
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