When dawn broke, we hired
Carsten, a bloodythirsty fisherman who only ate simple food and was used to a life of deprivation. A storm had killed his best friend and business partner when it destroyed their boat. Rather than try to start over, Carsten left the fishing life for one as a mercenary. We purchased what better equipment we could from the market, though it was in surprisingly scant supply, and departed
Grotenhaven.
These goblins proved tricky foes. Though their frontline soldiers were no match for us, they had skilled ambushers who hid in foilage and shot poisoned darts.
Carsten foolishly chased one of those ambushers and got cornered in a duel where none could aid him. As a result, he died in his first battle, and it took
Rollo stepping in his place before the greenskin finally went down after a long, protracted fight. But then we found after the battle that
Carsten in fact didn't die. However, he was permanently brain damaged, and that was something we simply couldn't have.
These greenskins also used nets to great efficiency
We noticed several fleeing goblins and determined there were still more, but it was too risky a venture to pursue them just then, so we trekked to
Asentorin, which was closest. While there,
Friedrich and I argued about whether to have
Carsten stay on.
"He's going to be slow, mentally and physically," I argued.
"He can still fight, and he needs the money," Friedrich said.
"Excuse me."
We turned to see a youngish man, who was looking at
Battle Brother, our dog. "That's a nice pooch you've got there," he said.
"Thank you," I replied. "And you are?"
He smiled and offered his hand, "Alfred. I'm a houndmaster by trade, so I notice good dogs when I see them. You're the Lavender Knights, aren't you?"
I nodded.
"I've been looking to move on from the dog training life. Too quiet. Pay me 340 crowns and 8 a day, and I'll be your man."
We talked to him further, finding he was one of those brave brutes who likes dogs far more than people. He seemed capable, so
Alfred became our 11th man, close to a full 12 capable of going to war. We assigned
Battle Brother to him, purchased some roots and berries, as our food supply was about to spoil, and made our way back to
Grotenhaven to pick up our money. There was a church in town, so we paid to have
Carsten's abdominal injury and
Karl's fractured ribs healed. Then we took a caravan escort contract. It was unremarkable, despite two bandit attacks, with only a caravan hand dying.
Our next task was to patrol, and we killed a bandit raiding party. A messenger told us to report back to
Langholz and collect our money, but the councilman refused to pay us, saying there was a bandit encampment we didn't destroy, and that they'd raided the town. This was an outrage, so we marched to the camp to get ours.
A large group of raiders awaited us, as well as a pair of archers. Though
Asbjorn lost a finger, we cleared out the hideout and won for treasure a pile of helmets and other better headgear, including some gorgeous weapons that caused a considerable equipment reshuffle.
"We thought you were gone for sure," I told
Asbjorn once we were ready to set out again.
He laughed and said there's an art to appearing dead, which is why he fainted and didn't move. He proceeded to teach us all how to fake being dead if we sustained a serious injury. In a naming ceremony, he was dubbed
Asbjorn Four Fingers.
Once that was done, we made our way to
Wolfhaiden, an unintentional destination, as we were tracking a pair of bandit raiders. Unfortunately, we didn't catch them, but we did find the town was being terrorized by some threat that kept kidnapping people. We also found a caravan hand, also named
Asbjorn, who had barely escaped an ambush on a caravan he was traveling with, and decided he wanted to join the better fighters of a mercenary band.
With his hiring and the purchase of some better armor from the blacksmith, the
Lavender Knights officially became a complete company (Listed in order of time spent with Lavender Knights. * = hired on the same day):
The Lieutenant
The Third In Command
The Voice of the Gods
The Optimistic Monk*
The Pigslayer*
The Pikeman
The Mason
The Ferocious Woodsman
The Four Fingered Historian
The Dumb One*
The Houndmaster*
The Recruit
As
Friedrich the Merciless and I surveyed the men from a distance, our thoughts turned to who might not be fit for the band long term.
"I think
Karl will be the first to go," my lieutenant said. "He pays no attention to the importance of defending himself, and while he's been smart enough to avoid such troubles so far, I believe he will be dismissed first if it comes to it."
I shook my head, "I disagree. I've come around to your thinking on
Carsten, addled as he is. But
Asbjorn Four Fingers is weak in a fight, and we need stronger men."
"Speaking of which," he answered, "Watch
Rollo and
Lothar carefully - I fear their minds are not as strong as we would like, and should things ever truly go amiss, they would easily break."
"Have you forgotten that fight where just you, him,
Kunold and I remained? Surely the god-touched shepherd has proven himself!" I was quite annoyed with Friedrich just then.
He shrugged, looking again at Rollo and Ernst in animated discussion. "We shall see. I fear darker times are ahead."