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Old 04-23-2013, 08:48 PM   #15
aston217
College Prospect
 
Join Date: Sep 2010
I see this the same way as draft extractor (which uses one team's scout to generate bars)...not a big deal in advantage given.

Regardless of any of that, tracking player ratings over time adds a lot of immersion and storyline elements to the game.

If you want different scouts seeing different ratings to be particularly meaningful, then the best way to do that would be to add a Default Scout and use that to supply raw utilities with data. The data would then be neutral, and the same to everyone, as well as understood to be not exact, but approximately representative.

There's little guesswork in player development as is, considering most things about a player are known once the first TC is run (outside of random vol effects), and if there's any doubt then, they're known at the first offseason.
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