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Old 02-07-2011, 08:25 PM   #3
Autumn
Head Coach
 
Join Date: Feb 2003
Location: Bath, ME
Below are the possible roles that will be in game. Once the number of players is finalized, this will be updated to represent exactly which roles, and how many, are in the game.

Villager Roles:

MORTICIAN

The mortician can examine the body of a lynched, or night killed, person. His or her extensive knowledge of the marks that sorcery leaves upon a person, perusal of the victim's possessions, will tell him or her much about the victim. In metagame terms, the mortician(s) will be told in PM the role of any players that die in game, whether they were wolf, villager, seer, etc. No one else, wolves included, will be given this information.

WITCH HUNTER

The Salem Witch Trials are known far and wide, and have attracted this knowledgeable witch hunter to the town. With guidance from the most extensive texts on witches known to man, the witch hunter can study a person for signs of the devil's touch. Each night the witch hunter can examine one player and determine whether they are a witch or not. Their scans will only discover true witches, not the traitor.

PEEPING TOM

Most residents of Salem, especially since the troubles began, remain inside, doors and windows barred, once dusk arrives. This villager however gets a certain thrill from being out and about at night, spying on the doings of his or her neighbors. Every night the peeping Tom can choose a player's home to observe. If that player has a night action, the peeping tom will be aware that the player was out of his or her house (though nothing more about the person's role or allegiance).

CHURCH ELDER

The church keeps a close eye on the town of Salem. It is known that evil has inhabited it in the past, and that even the holiest of its citizens could be compromised. This church elder has traveled in secret from Boston to observe and take part in the affairs of the town. However, if need be his secrecy can be cast off, and his authority utilized. This player can choose to change the result of one lynch vote per game. The church elder may choose the true victim of the lynch, and his identity will be revealed to all.

NIGHT WATCHMAN

There are many watchmen in Salem town, but most do their best to avoid trouble. This particular brave villager is not afraid of these so-called witches. He or she will stand guard at night and protect the innocent from sacrifice. Every night the watchman can choose one player to guard. If that player is targeted for a night kill, the watchmen will fight off the witches, though he will not learn their identity, or they his. However, if the watchmen meets the witches again, he will be able to keep them from their targeted victim, but he himself will die in their stead. The watchman may guard his or her self, but may not guard the same player twice in a row.


Evil Roles:

THE WITCHES

Perhaps the knowledge of true black magic has not returned to the village, but some wish it would. In an attempt to unlock the keys to sorcery, a circle of witches has joined together. Human sacrifice, they are sure, is what will unlock power for them. So their books tell them. The witches have knowledge of each other and may chat privately. Each night they must choose a villager to target for sacrifice and all will go to slay the villager in his or her home.

THE TRAITOR

This villager knows no black magic either, and was not invited to the witches' coven. However, he or she has a hatred for her fellow townsfolk, and wishes the coven well in their attack on the villagers' lives. The traitor knows the identities of each of the witches, though the witches do not know the traitor. In addition, the traitor suspects the existence of a witch hunter in town. Each night he or she can snoop in one player's home for evidence. The traitor will be told whether that player is the witch hunter or not. The traitor wins with the witches, although he or she counts as a villager for victory conditions.

Last edited by Autumn : 02-07-2011 at 08:51 PM.
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