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Old 03-06-2009, 08:33 PM   #8
kcchief19
Pro Starter
 
Join Date: Oct 2000
Location: Kansas City, MO
The WOOF milestone (very cool by the way) is "pulling" to me because it's something I have to go get, it's not just given to me. It only differs slightly in presentation from the almanac-style report in FOF now.

I would like to have milestone information pushed to me but agree that too much of a good thing is bad but customization is good. Personally, I would like to know to when a player crosses a major threshold (such as 10,000 yards rushing) and when a player passes someone on a milestone list (for example, an e-mail telling me that my RB just became third all-time in sacks). For individual games, I'd like notification if someone say passes has the third-most yards passing in a game -- not just the record breakers, but the really impressive games.

The drawback is that in an FOF when every player starts a career at zero that this could become a bothersome chore. Perhaps Ben's minimum standards could be applied. Tell me changes in the top 10 rushing leaders but only when the total is above 10,000 yards, for example. Ben's customization of being to toggle on/off may also be a solution.

However, my real annoyance with milestone features is that I generally don't know something major has happened until after it has happened. I would like to know before things happen -- if my RB is closing in on the all-time rushing record, I'd like to know before his next game, not after he breaks the record. Perhaps a one-time notice when a player is within a specific distance of a record.

Gstelmack brings up an essential point in making a distinction between pushing/pulling information versus game actions. Having experienced some of the push models in sports sims, I like the concept but have yet to see a model I truly love. I definitely like it when the game prompts/reminds me of an action I need to take or takes me directly to the action item.
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